Homebrew Child of Hathor Species Details

The minotaurs of Terna are called Children of Hathor and are Peaceful agrarians.

Horns and Hooves

Minotaurs are barrel-chested humanoids with heads resembling those of bulls or cows. Their horns range in size from about 1 foot long to great, curling weapons easily three times that length. They often ornament their horns with metal rings or sheathe them in metal to protect them from damage. Their legs end in heavy, cloven hooves. Minotaurs are born with long, tufted tails.

 

 

Child of Hathor Traits

Your minotaur character has the following racial traits. These traits are also suitable for minotaurs in other D&D worlds where these people have avoided the demonic influence of Baphomet.

Low light Vision

You can see in low light as if it were bright Sunlight.

Ability Score Increase

Your Strength score increases by 1, and your Constitution score increases by 2.

Alignment

Most Children of Hathor lean towards lawful or neutral alignments.

Size

Minotaurs average over 6 feet in height, and they have stocky builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Horns

Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d10 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Goring Rush

Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.

Hammering Horns

Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.

Imposing Presence

You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.

Languages

You can speak, read, and write Common and Amun.

Proficiencies

Childrenof Hathor are from a sea faring society and are proficient in Navigation tools, Water vehicles, and religion

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