Homebrew Gallifreyan Species Details

Physical Description


 Time Lords look completely identical to standard humans, with two somewhat noticeable variations. First, Time Lords have a binary vascular system. This means that instead of having one heart, like humans, Time Lords have two hearts. The other major difference between Time Lords and humans is their life span. Whereas humans usually live for barely a century, Time Lords can live for millennia, partially because they can regenerate their bodies and emerge with a new one, and partially because each body can live for centuries.

History


The Time Lords have a very long history and have lived in the universe almost since it was born. They originate from a planet called Gallifrey but have influenced great portions of the universe. Time Lords were the first beings to invent time travel along with many other significant inventions, such as black holes and interdimensional travel technology equaled only by the Daleks, several millennia later. Time Lords used to be common sights across the universe, but ever since their Time War against the Daleks, they have moved themselves and the entire planet of Gallifrey billions of years into the future, and live quiet lives, away from the chaos of the universe. Time Lords have since vanished from the memories of most, and they, along with the Daleks, are now regarded as little more than fairy tales.

Society


Time Lords, while highly advanced, tend to remain far away from other species' affairs, and abide by strict codes of non-interference. In spite of this, most Time Lords are fairly pompous, and some believe that Time Lords' removal from other cultures is a result of arrogance and a mindset that most other races are inferior to them.

Titles


Time Lords do have names, but many prefer to be referred to by a title or rank. These titles are often gender-neutral or have variants for each gender, seeing that Time Lords can change their sex upon regeneration. Some Time Lords will also adopt somewhat human names if necessary.

Gallifreyan Traits

Time Lords look completely identical to standard humans, with two somewhat noticeable variations. First, Time Lords have a binary vascular system. This means that instead of having one heart, like humans, Time Lords have two hearts. The other major difference between Time Lords and humans is their life span. Whereas humans usually live for barely a century, Time Lords can live for millennia, partially because they can regenerate their bodies and emerge with a new one, and partially because each body can live for centuries.

Ability Score Increase

Your Constitution score increases by 2 and your Intelligence score increases by 8.

Age

A Time Lord's single lifetime, if uninterrupted, can span up to nearly 1,400 years, on average.

Alignment

On average, Time Lords do not like to interfere with others and are usually lawful or truly neutral. Being an adventurer, however, you are able to choose your own alignment.

Size

Time Lords, like humans, vary in height and build every regeneration. Time Lords are a Medium size.

Speed

Your base walking speed is 30 feet.

Binary Vascular System

As a result of having two hearts, when you are invulnerable to spells such as Finger of Death and Power Word Kill as they only stop one heart. However, you do still need both hearts functioning to stay alive. If one heart stops working, you get one extra Death Saving Throw.

Regeneration

When you reach 0 hit points, instead of making death-saving throws, you may instead choose to regenerate. When you decide to regenerate, two lines of radiant energy originating from your hands extend to 30 feet in any direction of your choice, along with a third beam, which shoots directly upward for 30 feet. Any creatures touching these beams make a DC 15 Dexterity saving throw, taking 5d10 radiant damage on a failed to save or half as much on a successful one. The regeneration process lasts for one round, during which if you take damage, you must make a Constitution saving throw with a DC of 8 plus the amount of damage taken; on a failed to save, you are automatically killed. After regenerating, the beams of light disappear and you are restored to full health with a new body. In order to create your new body, redistribute your ability score points.

For 8 hours after regenerating, you heal 20 hit points at the beginning of each round, you subtract 5 feet from your speed, and you have a disadvantage on all attack rolls, ability checks, and saving throws. Additionally, you are afflicted with a form of long-term madness for the first 24 hours after your regeneration. You cannot use this ability more than 12 times unless your DM creates some circumstance that gives you another regeneration cycle (12 regenerations) from the Time Lord government. After you have exhausted all of your regenerations, you must make death-saving throws as usual if you reach 0 hit points. Even if you are resurrected after death through a different process, you are reborn and regained your regenerations.

Foreign Physiology

Because of your highly alien biology, you may take different effects from certain potions and medicines. Whenever you consume a healing potion that you have never consumed before, roll 1d8. On a 1, you take a number of damage equal to the amount you would have normally healed of. This trait does not take effect with spells.

This also makes you immune to disease and being charmed. You gain resistance to psychic damage.

Time Lord Translation

You only know Gallifreyan. However, Time Lords' words are automatically translated into every language as they speak, and they understand anything spoken to them or written.

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