Homebrew Aeldari Species Details
The Aeldari adhere to a set of strictures known as the Asuryani Path. Through the rigid emotional discipline of the Path they master their inclination towards sensation-seeking, instead focusing their prodigious intellects and energies upon the pursuit of one specific goal. The battles the Asuryani have fought in the name of survival have been many and violent. Yet their most important struggle is a spiritual one, for the nature of their psyche remains fundamentally unchanged. As ever they were, the eldar are prone to emotional extremes. To ensure temptation is put behind them, the philosophy often called Ai'elethra, or the Path, governs every aspect of aeldari life, enabling the eldar to harness their emotional and intellectual intensity safely, without jeopardizing themselves or those around them.
In adult life, every eldar chooses for himself a discipline that he then makes his task to master to the exclusion of all else. Each discipline is a Path unto itself, and each Path may necessitate further choices and specializations. Once an eldar has walked a Path for long enough, he chooses another, then another. Though he forsakes each Path in turn, his soul is nourished by the experiences upon it.
An eldar may tread many different Paths in his life, and the skills he learns on each journey serve to enrich further accomplishments. To the eldar, all avenues of experience are strewn with dangers, for their minds are capable of depth and understanding that goes beyond the concept of mere human obsession. Such dangers are often likened to traps or nets, waiting to catch the unwary and hold him fast in the chains of compulsion. When an eldar's mind becomes so completely focused upon one thing that he can no longer make the change to another discipline, he is said to be lost upon the Path.
This is a frightening and final fate for all eldar, and it can befall any of their kind despite the discipline and training that they receive. In the case of the Warrior Path, these individuals are called exarchs, though there are examples that correspond to other Paths, such as the crystal seers and the doomed bards of twilight.
There are innumerable Paths open for an eldar to explore; some as common as the Path of the Artisan, others as rare and dangerous as the Path of the Seer. Each offers its followers a complete way of life. Those eldar who have mastered the less esoteric Paths are no less respected than their brethren. After all, the artisans are those who create every bit of their esoteric and futuristic technology, calling masterpieces into being with the care a musician lavishes upon his harp or a warrior upon his sword. It is from the ranks of those upon "civilian" Paths such as these that the guardian militia are mustered in times of need.
Aeldari Traits
Darkvision, Keen Senses, Heritage of the Ancient Ones, Trance, Last Breath, Aeldari PathDarkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Heritage of the Ancient Ones
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance
Aeldari don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Last Breath
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Aeldari Path
- If you are an Artisan, you may gain proficiency in one type of tool of your choice, and you may add double your proficiency bonus to any checks made with this tool.
- If you are a Seer, you can cast the magic missile and charm person spells once each, requiring no material components. Wisdom is your spellcasting ability for these spells.
- If you are a Warrior, you may deal double damage on a hit with a weapon attack whilst you have an advantage on the attack roll.
You regain the uses on the Seer and Warrior paths after a long rest.
Languages
You can speak, read, and write Common, and Elvish.
Ability Score Increase
Your Dexterity score increases by 2 and your Wisdom score increases by 1.
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