Homebrew Changeling mutated Species Details

 As this race you have been genetically altered but there is a bad side to you when you access your true form you can end up in an uncontrollable rage 

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

Every creature in D&D, including each player character, has a special tag in the rules that identify the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.

Life Span

the lifespan of this race is unknow as they are a mutated race

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.

Changeling mutated Traits

As a changeling, you have the following racial traits.

Creature Type

You are a Fey.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 feet.

Changeling Instincts

Thanks to your connection to the fey realm, you gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, Performance, or Persuasion.

Shapechanger

As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of an individual you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait.

You stay in the new form until you use an action to revert to your true form or until you die.

anti magic field

As a reaction race has the ability to emit a anti magic field of 15ft cantered on them selves no magic can pass through the field but magic can be use within the 15ft area they can use this ability 

1 time at level 3
2 times at level 6
3 times at level 12
4 times at level 17

the ability resets after a long rest

true form

When the race enters their true form the emit a 30ft area of fear cantered on them and all creatures must make a wisdom saving throw DC15 + their level if a creature fails they are frightened if the creatures succeed there is no effect 

rage

when the race's emotion are not controlled they can go in to an uncontrollable rage they also go up a size class from medium to large they also get +5 to their strength 

Mutations

due to the mutations the race is immune to sleep and being charmed or charmed like effects they also are immune to poison and disease 

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