Homebrew Ember (v4 updated to have languages) Species Details
Ember are born through an unholy ritual in which a blood witch is impregnated with the child of a fiend. The child is born half human, half fiend, and while their form seems human, they have a fire burning inside them that gives them an unnatural connection to fire.
Ember skin can range anywhere from Caucasian to variants of red, gray, or coal black. Coal skinned Ember have been known to draw symbols and marks on themselves with ash created by the remains of their own fires.
Ember Quirks (1d6)
1. You laugh uncontrollably when you come across any kind of death or destruction caused by fire.
2. You have made up a game called "Fire Tag" and randomly play it with your companions. When it is least expected, use Produce Flame and throw the flame at one of your companions while yelling "You're it!" or "Tag!". If it hits they take the damage of the spell.
3. You constantly have to fight your urge to set things ablaze. Occasionally, when you come across something that is flammable roll a d20. On a 1 you lose control and set something of your choice on fire.
4. You are deathly afraid of water, even rain and having to drink. You do everything in your power to avoid ever getting wet.
5. You constantly make puns related to fire, flame, and burning, in every conversation.
6. You're afraid that everyone is out to get you due to your Infernal heritage, you're suspicious and wary of anyone, even your companions.
Ember (v4 updated to have languages) Traits
Ember TraitsAbility Score Increase
Your Charisma score increases by 2, and any other ability score of your choice increases by 1.
Age
Ember mature quickly due to their Infernal heritage, reaching adulthood at age 12, and can live for as long as 500 years, though most are killed before they reach that age.
Alignment
Ember are driven by the fire that burns inside them, thus they are mostly ever chaotic in alignment. Despite being sired by fiends, there is a split between those who are evil and those who are neutral. Very few are ever good or lawful.
Size
Ember are sized quite closely to humans, though are considerably more slender. They range from 5 foot to 6 foot tall, but normally weigh 150 pounds or less and are quite slender. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Control of Fire
The fire inside you given to you by your Fiend blood gives you great control over fire magic. At 1st level you know the cantrip Produce Flame, it does not count towards your number of cantrips known for your class.
Also for any spell of 1st level or higher that deals fire damage roll an additional damage die.
1st Level: 1d4
5th Level: 1d6
10th Level: 1d8
15th Level: 1d10
18th Level: 1d12
Darkvision
Thanks to your infernal bloodline, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Made of Flame
That fire that burns within you gives you unholy resistance to damage brought by flame. You are immune to any fire damage that would come from a natural source, such as a torch, bonfire, lava, or heat. You are also resistant to fire damage that would be caused by a spell.
Languages
You can speak, read, and write Common and Infernal.
Comments
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Posted Aug 6, 2019This is an amazing build but the number of abilities gets a bit too out of control. I think it would be better to either have the increase to damage OR the immunity. You could also change it so that it has resistance to all fire damage (magical or non-magical) although this would still be powerful. Also: how does it interact with spells such as scorching ray where there are more than one projectiles? Adding 3d4 is too powerful.
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Posted Aug 7, 2019I should have made a note on this; I made it for a mtg planeswalker campaign my friend is running and he told us to make them a little bit stronger than usual. I do see what you're saying about the multiple projectiles I might make it where it only applies to single target or aoe spells
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Posted Aug 7, 2019Thanks for the fast reply. That makes sense. Where are you getting the planeswalkers features from or are they in GGR?