Homebrew Plague doctor (ver 5) Species Details
Medications. You are proficient in medicine checks and you have 1 pound of bandages and 5 ounces of herbs, 1 box of leeches and a knife for bloodletting.
Scythe of pain. You are able to empower your scythe and slash out, a piercing wave shoots out 20 feet. It deals 1d8 slashing damage. You can use this ability a number of times equal to your proficiency bonus. The damage becomes 1d10 at level 5 and 1d12 at level 10.
Crows pain. At 2nd level you gain scythe abilities.Each scythe has a cooldown of multiple rounds. If an ability takes multiple round to charge you cannot use multiple actions to get rid of that multiple round charge. Upper slash. You slash your scythe upward and fires a wave upward which launches enemies back 10 feet. Spin slash. After charging up your scythe for 2 rounds, you will spin in a 360 degree pattern. Any creatures in a 20 foot sphere of you take 3d8 slashing damage and also have to make a DC 10 constitution saving throw or become wounded for 1 minute. Scythe grab. You grab a nearby creature. It has to make a DC 16 strength saving throw or be pulled 15 feet towards you and take 2d8 slashing damage.
Blood purge. At 3rd level you can cause yourself to take 10 damage and cause yourself to gain +10 move speed and an extra attack with a +3 to hit bonus. This damage increases by 5 at levels 5, 10, 15, and 20. This bonus increases by 5 and 1 every time the damage increases.
Extra Attack. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Jump cut. You leap into the air an amount equal to your strength, and release a great cut that travels 30 feet and deals 5d8 slashing damage. This can be used once every 3 rounds. This is unlocked at 6th level.
Animate corpse. At 8th level you target up to 5 corpses of humanoid creatures that were killed by means other than you. Every corpse you animate makes you take 1 necrotic damage which cant be blocked or reduced. The corpses are under your control for 5 minutes. They all go on your turn and have 15 hit points. They do not drop souls.
Medical training. At 9th level you can spend 1 minute curing a creature of a disease if you have the right tools and objects. You can also forage and find herbs and use them for remedies.
Wounding tear. At 11th level while using your scythe, you can charge it up for at least 1 round (max 3), and release it to travel a distance equal to the amount of rounds charged up. 1(20 feet) 2(40 feet) 3(60 feet). After your done charging, release and you will shoot off in a rush, any creature in the line takes 6d10 piercing damage and becomes wounded for 1 minute.
Crows glare. At 11th level you can use your action to tilt your head and look at a creature, that creature has to make a DC 15 wisdom saving throw or become frightened for 1 round and take 2d4 psychic damage. If the creature succeeds they take half damage and dont become frightened. On a fail they are immune to the attack for the next 24 hours. You can also use this attack to give you advantage on intimidation checks.
Plague shot. At 13th level you can make a ranged weapon attack and shoot a ball of acidic disease. You take 2d6 poison damage. Any creature that is hit has to make a DC 18 constitution save or take 4d10 poison damage. This recharges after 3 rounds.
Giga gore. At 15th level you can slash your scythe in a pattern that causes you to become wounded and take 4d8 slashing damage, but release a 30 foot long, 20 foot wide wave of damage that damages all enemies. You can use this a number of times equal to your strength modifier, but only once every minute. Roll an amount of d6s for damage for this attack.
Plague doctor (ver 5) Traits
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