Homebrew Anireth - First men Species Details

Rise and Fall off the Anireth

About three centuries after the truths were revealed,

Thurinthian survived only in memory, mainly

because of the fragmentation that mankind

suffered throughout their ancient history, char-

acterized by political conflicts, geographical

expansions, and religious schisms. The two

main causes behind the city's abandonment

were the disastrous earthquake of the year

275 a.L. and the civil wars that followed.

The new capital, Xivanis, was built above

the ruins of the previous one. This city, far

from the honour and prestige of the previous

one, was the capital of what remained of the old prov-

ince of men, who had now proclaimed themselves

Anireth, or "elders" in the First Language. Their

society had remained faithful to the previous

legislature, with the Sages in command and

a social order divided into castes, but the

greatness of their ancestors was now lost.

The continuous wars and secessions of

the First Men had thinned out their ar-

istocracy, as only the nobles had the right

to form armies and could lay claim to new

lands . The need to form new social castes

had already upset Thurinthian society, and

this instability persisted in the disastrous

new capital. This led the Seven Sages of

Xivanis to endorse new social roles and,

at the same time, to lose sight of the

Anireth - First men Traits

The Anireth all possess the same racial traits, derived from their dark heritage. Although they are easily identifiable from the diaphanous complexion, ice-colored eyes and silver-col- ored hair, the corruption of the Dark Mirror can manifest itself with unique characteristics. The player can choose, if they want, to assign a unique physical trait that will make the character more or less monstrous, such as long claws, small horns, a tail, scales or spines, a variable number of phalanges or even strange skin spots in the shape of mysterious symbols. Those born with monstrous traits that are too evident are of- ten abandoned at birth, in order to avoid attracting further prejudice towards the family.

Ability score increase

your intelligence score increases by 2 and another ability of your choice increases by 1

Darkvision

Due to your familiarity with life in the darkness , you have Darkvision up to a range of 60 feet.

Spectral translation

At 1st level, as an action you can phase halfway through to the ethereal plane and move your speed; during this movement, opportunity attacks against you have Disadvantage, you ignore difficult terrain, and can traverse the space occupied by other creatures or solid objects (but cannot end your movement in a occupied space); this feature can be used once, then you regain its use when you complete a short or long rest.

Dark Legacy

You possess a special predisposition to darkness that has contaminated your lineage; starting at 1st level, add your Intelligence Modifier to Soul Points earned at each level; starting at 5th level; you can cast the detect magic spell once, then you regain its use after you complete a long rest (your spellcasting ability for this feature is Intelligence).

Spectral presence

You have Proficiency in Intimidation.

Sensitivity to Grim Weapons

Your connection to Ènferun makes you susceptible to blows from Grim Weapons, as if you were a Fiend (attacks dealt to you are to be considered magical and have Advantage); this, however, does not prevent you from wielding them in combat.

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