Homebrew Augmented by the Pointy Hat Species Details

The Augmented were made by Pointy Hat youtube channel go check them out on if I could link I would but I can't, please check them out. (I have made some changes so it works with D&D beyond better)

Those who choose to become augmented are anything but a monolith. Most augmented become so after losing a limb or the capability to hear, see, walk, even speak. Faced with the challenges that naturally come from their situation, they reach out to master crafters: artificers specializing in the making and installing of wondrous magical prosthetics to a living, humanoid body.

These artificers take incredible pride in their work, and each add a unique, personal touch to their craft. As a result, no two augmentations look or work the same. They are personally made for the person augmented with them.

Most of the time, a lost arm is replaced with an artificial limb, meant to work exactly like an arm would, but artificers are inventive by nature, and so many augmented are given secondary characteristics to their augmentations, not just allowing them to replace their lost limb or sense but also giving them new capabilities that their original limb did not have.

Some augmented outfit their augmentations with combat capabilities, incorporating finely-tuned weapons into them. Some are given incredibly powerful legs or fast seats that allow them to move through the battlefield even faster than before, and some add tools to their augmentations, opening up a myriad of possibilities from integrated musical instruments to perfectly concealed thieves’ tools.

There are also some who decide to become augmented not after the loss of a sense or limb, but because of the incredible capabilities that their augmentations would grant them. There are assassin clans that augment their members, making them even deadlier at their sinister craft. There are racers who choose to undergo augmentation to participate in the fastest ever races involving living people. There are even whispers of truly heinous master craftsmen, artificers who force their unethical augmentations on unwilling subjects. Regardless of why and how someone becomes augmented, they all share in common one thing: their augmentations are all as different and unique as the people attached to them.

Augmented by the Pointy Hat Traits

As a Augmented, you have the following racial traits.

Creature Type

You are a Humanoid.

Size

Your size is Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 feet.

Starting Point

You can choose to keep certain elements of another race when picking augmented as the race of your character: any skill proficiencies given to you with that race, and any climbing, flying, or swimming speed.

If you instead choose to not keep those elements, you gain proficiency in two skills of your choice

Tinkerer

The routine upkeep of your augmentation has made you particularly proficient in the usage of the necessary tools required to maintain your magical prosthetics. You have expertise (your proficiency bonus is doubled when making checks) with tinker’s tools.

Patching Up

Your augmentation is magically connected to your own body, and therefore your life force. As an action, you can make an ability check using your tinker’s tools on your augmentation. The DC is equal to 15 if your current HP is above half of your hit point maximum (rounding down), or 18 if your current HP is below half of your hit point maximum. On a success, you gain an amount of hit points equal to 1d4 + your proficiency bonus. You can use this feature a number of times equal to your proficiency bonus.

Augmentation

Your body has been outfitted with a magical artificial augmentation that you can use in a variety of ways depending on the specific augmentation. Choose one of the following augmentations when choosing this race:

Comments

Posts Quoted:
Reply
Clear All Quotes