Homebrew Fish-men Species Details

 

" Do you know the difference between you and I? It's our species! This is the strength of the fish-men species from birth. Heaven gave us the power to separate us from you. So we are different! Humans are lower and weaker since the day they were born. "
                                                                                                                                                     — Arlong boasting about the strength of the fish-men race

Appearance

Fish-men are more fish-like than merfolk, usually looking like a combination between a man and a fish or other aquatic creature, such as an octopus, manta ray, or sawshark, however, they still have legs. They also have gills between their shoulders and necks, sometimes covered by their clothing, as well as often having webbed hands. Depending on species, they may have multiple limbs (mainly extra arms).

size

Size may also differ greatly between individuals

Height between 7 to 12 ft Weight between 300 to 1300 lbs

Slave Market

Fish-men are worth an average of 100,000gp in the slave market

Beliefs

Their view of life under the sea is dominated by their views that they should rule over all other fish in the sea. They also hate humans for the years of oppression and slavery that they suffered. This is not shared among all fish-men, though.

Fish-Man Names

Fish-Man as a whole have no typical names.

 Examples: Arlong ,Chew, Jinbe, Macro, Hody, Tom

 

 

 

 

Fish-men Traits

The fish men are an aquatic race so they have many skills in the water.

Overall Strength

They are physically ten times as strong as normal humans from birth and this difference is magnified underwater, where a human's power is cut in half, while fish-men not only are completely unhindered, but are even strengthened.

The fish men get +2 to Dexterity +5 to strength and +1 to constitution

Pressure Resistance

Fish men are immune to the effects of deep water.

Size

Size may also differ greatly between individuals
Height between 7 to 12 ft Weight between 300 to 1300 lbs. Your size is Large.
 

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Dark vision

Fishmen can see in the dark up to 120 ft. Darkvision is black and white only, but it is otherwise like normal sight, and Fishmen can function just fine with no light at all.

Fish-Men Alignment

Fish-Men lean toward chaotic alignments, but other options are not uncommon.

Speed

Your base walking speed is 30 feet and because of your Fish-Men genes your base swimming speed is 90

Amphibious

Fishmen can breathe normally, both on land and in water,  and do not suffer penalties when using a spell with vocal components underwater.

Menacing

You gain proficiency in the Intimidation skill.

Languages

You can speak common, aquan, undercommon and all fish related languages

Toughness

Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Fish-Men types

Choose your Fish-Men type

Cephalopod Fishmen
The Cephalopod Fishmen is a squid or octopus fishman that has tentacles that it can use.
Improved Grab
To use this ability, a fishman must hit an opponent of large or smaller with his arms. He can then attempt to start a grapple as a free action without provoking an opportunity attack.
Ink cloud
He can emit a cloud of jet black ink 10x10x10 once per minute as a free action. the cloud provides total concealment and any creature using ability checks or attacks have disadvantage. Losing a wisdom saving throw against fear will require the player to use this ability.

Puffer Fishmen
Puffer fishmen are puffer fish that have poison spines to attack people with.
Inflation
A Puffer Fishman can inflate himself by swallowing water or air. Inflation is a free action so is deflation. When inflated you are considered one size larger.
Poison Spikes
Any creature that attacks him while inflated takes DC 15 con save if fail 2d6 poison Dmg

Shark fishman
Aquatic sense
You get blind sight and tremorsense
Bite
Bite +5 melee (1d8+4) piercing dmg

Eel Fish Men

Electric Eel Touch
Due to their Eel like heritage they have gained the ability to shock their pray through touch doing 1d10 lightning damage
Electrical resistance
Gained resistance to lightning damage due to your innate ability to shock pray.

Great Weapons Ease

Fish Men can easily wield two handed or great weapons in only one hand.

Fish Men Weapon Training

Fish Men are fond of certain weapons, and use them to great effect. You are proficient with Trident, Net and Spear.

 

Comments

Posts Quoted:
Reply
Clear All Quotes