Homebrew Astral Aasimar Species Details
Celestial being born amongst the stars.
Astral Aasimar Traits
As an astral aasimar, you have the following racial traits.Born of the Stars
Creature Type - You are considered Humanoid.
Star Voyager - You don't need to breath.
Proficiencies - You gain proficiency in 1 skill or tool and 1 musical instrument or artisan tool.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet.
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Hands of Healing
As a bonus action, you can touch a creature and it regains a number of hit points equal to 1d6 + your Charisma ability score. You can do this a number of times equal to your proficiency modifier per long rest.
This increases to 2d6 + your Charisma ability score at level 10.
Spirit of Light
You know the Light cantrip, and starting at 3rd level you can cast the Spiritual Weapon spell once per long rest. You can use spell slots to cast this spell if you are able to cast spells. Charisma is your spellcasting ability for them.
Star Scourge
When you reach 3rd level, you gain the ability to release your innermost light in a transformation that lasts for 1 minute. You can do this a number of times equal to your proficiency modifier. While your transformation is active you gain the following benefits:
Radiant Wings - Two luminous, incaporial wings sprout from your back. Until the transformation ends, you have a flying speed equal to your walking speed.
Radiant Visage - You shed a bright light up to 15 feet and a dim light up to 30 feet.
Star Scourge - Once per turn whenever you hit a creature with an attack or spell you deal force damage equal to your character level. In addition, whenever a creature hits you with a melee attack they take force damage equal to your character level.
Astral Armor
Starting at 10th level you gain a +2 to your AC.
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