Homebrew Dust Genasi Species Details
These rare Genasi are usually born from the mating of an earth and air Genasi. Their personalities tend towards deep morbidity and general curiosity. Their prone to collecting odd trivia about lost civilizations, death and other facts which pique their curiosity. They have a love of travel and exploration, especially into the ruins lost civilisations, frequently finding employ as archaeologists and palaeontologists, but also as morticians, doctors, grave robbers and librarians. They favour climes which are dry and sandy, primarily beaches and deserts.
They grow tall and thin, with gaunt, long bodies. Their dusty bodies leave their hair, bodies and clothes filled with dust and sand. They often speak in a light, breathy voice. Their hair and skin colour is usually a pale yellow, but can vary between all the colours of sand, including black, pink and blue. Their skin is bone dry, like desert sand.
Dust Genasi Traits
Your dusty form and mixed heritage grant you certain abilities.Creature Type.
You are a Humanoid.
Size.
You are Medium or Small. You choose this when you select this race.
Speed.
Your walking speed is 30 feet.
Darkvision.
You can see in dim light within 60ft of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness only as shades of grey.
Empty Lungs.
You do not need to breath.
Dust Cloud.
Starting at 5th level, as an action you can create a cloud of dust. You create a 20-foot-radius sphere of dust centered on a point within 30 feet of you. Its area is heavily obscured.
Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw. On a failed save, the creature falls prone, becoming incapacitated and unable to stand up for 1 minute, falling into a fit of wheezing and coughing. Creatures that don't need to breathe automatically succeed on this saving throw. At the start of an incapacitated creature can repeat the saving to end the effect on itself.
A moderate wind (at least 10 miles per hour) disperses the cloud at the end of the round.
Once you use this feature, you can’t do so again until you finish a long rest. You gain an additional usage at levels 11 and 17.
Dust to Dust.
You know the gust cantrip. Starting at 3rd level you can cast the sleep spell with this trait. Starting at 5th level you can cast the dust devil spell. Once you cast sleep or dust devil with this trait, you can't cast that spell again without taking a long rest. You can also cast either of those spells with any spell slots you have of the appropriate level. Constitution is your spell casting ability for these spells when you cast them with this trait.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/24/2023 10:53:25 PM
|
4
|
8
|
1
|
Coming Soon
|
Comments