Homebrew Ice Genasi Species Details

Ice Genasi descend from the djinns of Frostfell, an elemental borderland on the precipice between the Elemental Planes of Air and Water. Favouring colder climates, most Ice Genasi prefer a solitary life in small communities located high up in snow caverns or by frozen mountain lakes.

Ice Genasi rarely associate with anyone other than their immediate tribes and thus tend to speak dialects that are foreign to all but their own kind. Their skin, hair and eyes are shades of white and pale blue, and their hair often resembles sharpened icicles. A frigid air escapes their lips whenever they speak, and on warmer days they exude a cool mist from their skin. Many Ice Genasi prefer to be active at night, when the sun has set and the air is cooler than by day.

Ice Genasi Traits

As an Ice Genasi, you have the following traits.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness only as shades of grey.

Cold Resistance

You have resistance to cold damage. You also naturally acclimate to high altitudes, even if you’ve never been to one. This includes elevations above 20,000 feet.

Ice Walker

You can move across difficult terrain created by ice or snow without expending extra movement. While moving, you can freeze a thin layer of water, allowing you to move across its surface as if you were on solid ground. The thin ice sheets melt as soon as you leave the area behind.

Frosty Disposition

You know the Ray of Frost cantrip. Starting at 3rd level, you can cast the Armor of Agathys spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the Rime's Binding Ice spell with this trait, without requiring a material component. Once you cast Armor of Agathys or Rime's Binding Ice with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

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