Homebrew Flower Nymph (bougainvillea form) Species Details

Nymph, in Greek mythology, any of a large class of inferior female divinities. The nymphs were usually associated with fertile, growing things, such as trees, or with water. They were not immortal but were extremely long-lived and were on the whole kindly disposed toward.

Flower Nymph (bougainvillea form) Traits

Nymph, in Greek mythology, any of a large class of inferior female divinities.

Blinding Beauty

As a bonus action, you can force all humanoids within 30 feet of you to succeed on a Constitution saving throw or become blinded until the end of your next turn. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. Once you use this ability, you can't use it again until after you next roll initiative.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Unearthly Grace

While you are wearing no armor and not wielding a shield, your AC is equal to 10 + your Charisma modifier.

Fey

Your creature type is considered to be both fey and humanoid. Additionally, you have advantage on saving throws against being charmed, and magic can't put you to sleep.

Spiky Thorns

As a reaction you can cause spiky thorns to come out of your body, equal to your proficiency bonus. When this shield appears, it causes 1d10 piercing damage when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Photosynthesis

You do not need to eat food as long as you are exposed to sunlight for at least 1 hour a day. If you go more than 1 day without sunlight you will start to gain 1 level of exhaustion per day without sunlight. If you do eat food, you extend the time it takes to gain exhaustion by 1 day.

Skin Rash

When you do an unarmed attack, you can add a 1d4 poison damage to your damage roll. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus, or the target is poisoned.

Healing Flowers

The creature creates edible flowers (6+ Cha mod+ your proficiency bonus) that regrows at the dawn of each new day. The creature can pick a flower and feed it to someone to heal them for 2d8 healing.

Spell List

Spells given to race

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