Homebrew Gorgon Species Details
Gorgons occupy a small downtrodden subset of the massive undercity conglomeration that is the Golgari society. Reclusive and often persecuted due to their ability to petrify people and frightening appearance. Gorgons resemble green-scaled humanoid females. In place of hair, a gorgon has a writhing mass of black, serpentine cables, and its hands are scaly claws. The gaze of a gorgon's glowing eyes causes living tissue to petrify. The transformation is rapid, leaving the victim as a stone statue, usually frozen in a position of abject fear or agony- a fine trophy for the gorgon's macabre collection.The gorgon must exert its will to effect this transformation, so the gaze of a surprised or friendly Ravnican gorgon is harmless.
Names often contain snakeish inflections in an attempt to play off their apperiance: Bossan, Fressdia, Svara...
Gorgon Traits
Gorgons derive power from their monstrous ancestry and innate abilitiesAbility Score Increase
Your Constitution score increases by 2, and your Wisdom score increases by 1
Superior Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray
Frightening Visage
You gain proficiency in Intimidation and Deception
Language
You can speak and write common and one other language of your choice.
Petrifying Gaze
Per long rest you can use Petrifying Gaze. Once at 1st level, twice at 5th level, three times at 9th level, four times at 13th level, and five times at 17th level.
As an action you lock eyes with a target withing 60 feet that can you can see and can see you. The target must make a saving through equal to 8 plus your Constitution, multiplier plus your Proficiency bonus, plus half you character level rounded up. A fail of 5 or more the target is petrified in stone. A fail of less than 5 the target begins to turn to stone and is restrined and must make another saving through at the end of its next turn, becoming petrified on a fail or ending the effect on a success.
Previous Versions
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4/5/2019 5:22:02 AM
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Coming Soon
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