Homebrew Lightning Genasi Species Details

These rare Genasi are usually born from the mating of an air and fire Genasi, though they may also be born when a pregnant person and the baby survives being stuck by lightning. Their personalities tend towards the fast and excitable often finding themselves incapable of sitting still. They favourite climes include any place that frequently receives harsh storms, which often leads to them living alongside and perhaps in service of Blue Dragons.                

Lightning Genasi typically have very high metabolisms, leading to them almost always being hungry and having a thin build, but not as unnaturally thin as some other genasi. Lichtenberg figures often decorate the skin of these genasi, small plasma archs may form when they near metallic objects, and touching them may cause electric shocks. Their skin is rarely a single colour, shifting between dull purples, hot whites and reds and all the colours of lighting. 

Lightning Genasi Traits

Your electrical form and mixed heritage grant you certain abilities.

Creature Type.

You are a Humanoid.

Size.

You are Medium or Small. You choose this when you select this race.  

Speed.

Your base walking speed is 35 feet. 

Darkvision.

You can see in dim light within 60ft of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness only as shades of grey.  

Electrical Mobility.

 

Static Jaunt - As a bonus action you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Starting at 3rd level, when you use this trait, creatures within 5 feet of where you teleport to or from (your choice) must make a Constitution saving throw (8 + proficiency bonus + constitution modifier) or take 1d4 lightning damage and be paralyzed until the end of their next turn.

Lightning and Thunder Resistance.

You have resistance to lightning and thunder damage. 

Magical Discharge.

You know the shocking grasp cantrip. Starting at 3rd level you can cast the witch bolt spell with this trait. Starting at 5th level you can cast the gust of wind spell. Once you cast witch bolt or gust of wind with this trait, you can't cast that spell again without taking a long rest. You can also cast either of those spells with any spell slots you have of the appropriate level. Constitution is your spell casting ability for these spells when you cast them with this trait. 

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