Homebrew Illyrian Species Details
The Illyrians are a proud and powerful race of winged warriors with a deep connection to the skies. Their culture values strength and bravery, and they are fiercely loyal to their own. Illyrians are taller and broader than humans, with large wings that allow them to fly. Their skin is usually tan or dark, and their hair and eyes come in a range of colors. They dress in simple and functional clothing, preferring leather armor and light cloaks. Illyrians are often seen as stubborn and hot-headed, but their resilience and unyielding nature make them formidable allies and foes alike.
Based on the Illyrian race in Sarah J Maas' ACOTAR Series.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The autognome is a noteworthy exception because of its Healing Machine trait.)
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Illyrian Traits
As an Illyrian player character, you have the following traits.Creature Type
You are a Humanoid.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Flight
Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Fierce Loyalty
Illyrians are fiercely loyal to their kin and allies. You have advantage on saving throws made to avoid or end the charmed or frightened conditions while within 30 feet of an ally, and you cannot be magically compelled to attack an ally.
Protector
Starting at 3rd level, when a creature within 30 feet of you takes damage from an effect that you can see, you can move up to half your movement speed toward the creature, taking the damage in it's stead if you move within 5 feet of the creature. After taking damage in this way, your attacks deal additional damage equal to your proficiency bonus until the end of your next turn. You can use this ability an amount of times equal to your proficiency bonus, regaining uses at the end of a long rest.
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