Homebrew Ironskin Species Details
Living in underground caves and tunnels, these ironclad
creatures live most of their life in the dark, always seeking
out metal ores. Being a scourge to dwarves, and metal-wearing adventures for the matter given their appetite for
precious metals; however some can lend their tunneling
claws for miners in exchange for some of the metals mined.
Hailing from the elemental planes, Ironskin are no
ordinary beast. Covered in metal in every inch of their body,
it's really tough to fight these creatures.
Ironskin Names
Though they look feral, these beastlike creatures are
intelligent, possessing names even. given they rarely meet
aside from mating; they do not distinguish between male and
female names and have no last name.
Names: Agra, Argon, Carven, Bastil, Ferrum, Magna,
Metta, Stiila, Tikan, Tylox
Ironskin Traits
As an Ironskin you have the following racial traits.Ability Score Increase
Your Strength score increases by
2.
Age
Ironskin become mature within 5 years after
hatching and can live up to many thousand years.
Alignment
Ironskin have little exposure to the laws of the
humanoids, so they are drawn toward more chaotic
alignments.
Creature Type
Ironskin hail from the elemental planes.
You are Elemental.
Size
Ironskin vary in size depending on their age, though
they are larger than humans in most cases. Your size is
Medium.
Speed
Your base walking speed is 30 feet, and your burrowing
speed is 20 feet.
Tunneler
You can burrow through solid rock at half of your
burrow speed and leaves a 4-foot-diameter tunnel in your
wake. You can' burrow trough stone bricks.
Tremorsense
You are sensitive to vibrations in the ground
and can automatically pinpoint the location of anything that is
in contact with the ground within 60 feet.
Elemental Nature
You don't require air or water, but
you do require metal for food. You can consume metal ores
while tunneling through rock.
Claws
Your claws are natural weapons, which you can use
to make unarmed strikes. If you hit with them, you deal
slashing damage equal to 1d4 + your Strength modifier,
instead of the bludgeoning damage normal for an unarmed
strike.
Iron Skin
You have a base AC of 17 (your Dexterity
modifier doesn't affect this number), but you have
disadvantage of stealth checks. You gain no benefit from
wearing armor, but if you are using a shield, you can apply the
shield's bonus as normal.
Languages
You can speak, read, and write Common and
Terran.
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Posted May 2, 2023Sick
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Posted May 2, 2023This is great! I’m wondering if the DEX modifier being unable to affect your base AC isn’t too much of a hindrance though. Unless you’re making a species that doesn’t tend to be very dextrous to begin with.