Homebrew Zephyr Spiritborn Species Details
Having a wind spirit and a humanoid as parents has its own perks. Although Zephyr Spiritborns themsleves cannot fly, they can help others move more quickly, as they can manipulate the air around themselves at a basic levle inherently.
Zephyr Spiritborn Traits
As a Zephyr Spiritborn, you gain the following traits:Ability Increase
Increase your Charisma by 2 and your Strength by 1.
Languages
You know how to speak, read and write Sylvan, Common and 1 language choosen from Elvish, Akkanar and Human.
Claustrophobia
You are extremely claustrophobic, your Wisodom score is reduced by 1 for every minute you spend in a room that is smaller than 10 ft. in height. Your Wisodm score is restored when you finish a longrest(you lose only the modifier you get from this trait). If your Wisdom score drops to 6 or less, your body falls apart, as it is no longer held together by your willpower. Your are affected by Gaseous Form and you are unconcoius until your WIS is restored.
Wind Manipulation
As an action, you can summon a strong wind to push creatures. Anyone who is standing within 15 ft. of you must make a Strength saving throw againts your spell DC (use Charisma if you aren't a spellcaster) or be pushed 10 ft. away from you.
You can make tailwind or upwind for flying creatures. While you are within 30 ft. of a creature you can see that has a flying speed and you aren't incapacitated, as an action you can increase or decrease their flying speed by 5 × you Charisma modifier (minimum of 0 ft.), as long as you concentrate on this effect.
Engulfed by Air
You can't take fall damage and you can hold your breath indefinitly.
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