Homebrew Cursed Armor Species Details
Have you perished while wearing a set of mysterious armor? Has a god reached out to you in a moment of desperation? do you like the idea of being undead, cold, and unfeeling. Well worry not adventurers you can now live on in death as a suit of armor.
Cursed Armor Traits
Cursed armorAbility Score Increase
Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age
Age of Cursed Armor is in theory indefinte but users can become lost in insanity due to thier new found immortality.
Speed
While you are a unstoppable and unfeeling force of empty armor you move 30 feet on land but have little to no movement in water where you are fully submerged.
Steel Resilience
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe.
You are immune to disease.
You don't need to sleep, and magic can't put you to sleep.
Dead Mans Rest
When you take a long rest, you must spend at least six hours in a motionless state rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
The Armor part of cursed Armor
Medium armored Medium armor proficiency AC = 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.
Heavy armored Heavy armor proficiency AC = 16 + your proficiency bonus; disadvantage on Dexterity (Stealth)
Downside of death
You take an additional 1D8 against forms of weaponized Radiant damage.
*This does not include Healing or Graces/Boons from holy sources*
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