Homebrew Awakened Feline Species Details

An Old Bond

Cats have been welcomed into the homes of man, dwarf, elf, and even orcs and goblins for thousands of years. They provide an invaluable service, after all. Catching mice, rats, and other small vermin requires speed and coordination, not to mention a small stature, that most of the bigger races simply do not possess. And so a relationship of mutual advantage began and continued, strengthening the strange bond between the cats and those who, quite mistakenly, believe themselves to be their owners, or masters. Cats aren’t recklessly loyal like dogs, but they do love and form deep attachments to those who take the time to earn such devotion. It is not enough, with a cat, to simply feed it and expect adoration. It requires patience and persistence, it requires consistency. Cats are as varied in temperament and appearance as humans or dogs and need to be treated with respect, care, and attention. But they repay those who are prepared to spend the required time to earn their friendship a thousandfold. This is true even with awakened cats, blessed with human levels of intelligence. They are suspicious but, if treated properly, can become fiercely loyal companions

Common Interest

Cats are, by nature, somewhat solitary creatures, often preferring their own space and company to that of a pack or group. But this is not always the case. Cats often form small circles of friends which, while looser than those formed by other animals, are no less devoted. If a cat is in trouble, their friends arrive in moments to assist them. Cats also form groups to achieve specific goals. Looking to solve a mystery, or loot a dungeon? What about halting a villainous wizard with designs on the city’s supply of treats? Cats band together when faced with such threats, utilising each other’s differing strengths to achieve their ends. Afterwards, they may part ways or may remain together...not that they need to. They could split up any time they want…

Agile, and Hard to See

Renowned for their nimbleness, cats can make the most extraordinary leaps, fit into spaces that barely seem wide enough to slide a sheet of parchment through, and walk away, casually, from the most dangerous of falls. Awakened cats still possess these traits, but now combined with acute intelligence and an understanding of how to use these natural traits to their best advantage. This makes cats extremely dangerous combatants, able to evade enemy attacks before suddenly appearing at their enemy’s back, pouncing onto a vulnerable patch of flesh and sinking their claws in. This makes even heavily armoured and well-trained soldiers fear facing Awakened cats in combat... you never know from where they’ll strike next!

Awakened Feline Traits

All cats begin with the following traits:

Ability Score Increase

All cats increase their Dexterity score by 2

Age

Cats reach maturity between the age of 1 or 2, and live, on average to the age of 15.

Alignment

Cats tend toward neutral alignments; they are very rarely wholly evil or wholly good. Their main preoccupation is themselves and the small circle of loved ones they seek to protect. This can occasionally seem like callousness or disinterest in the larger world.

Size

While there are larger and smaller cats, this variation in size and length is much more limited than it is in dogs. As a result, all cats are considered small.

Languages

A cat can speak and read Common, Feline, and one other language. Cats only use language with humans and other races; when with each other, they communicate entirely through gesture, small inflections of the face and eyes, and carefully modulated thrusts of the paw or flank. This language is called Feline and can only be spoken fluently by other cats

Darkvision

Cats have Darkvision up to 60 feet

Bite & Scratch

Sharp teeth, and claws which can be quickly unsheathed and used to slice through flesh - all cats possess these natural weapons. Cats are proficient with this attack, which counts as both a weapon attack and an unarmed attack. The attack does 1d6 damage plus your Strength modifier bonus. This increases to d8 + your Strength modifier bonus at level 5, and d10 + your strength modifier bonus at level 10.

All So Different

There are many different varieties of cat breed, each with their own idiosyncrasies, preferences, and behaviours - remember that any breed can belong to any of the three subraces; cats are born at all sizes. Choose a feline subrace from the list below and then choose one ability from the subsequent list. You may only choose one such ability.

Welcoming Dark

Ever wondered how it is that cats can seem to be there one minute and gone the next? How it is that they can disappear for hours at a time in a room with nowhere to hide? Between worlds, outside of time, beyond the wit of any mortal species save other cats, lies the Welcoming Dark. Its presence is felt by all cats at all times, an ancestral home, a place of respite from the harshness of a world which treats animals so cruelly. This is the domain of the cat gods. It is because of their presence in the Welcoming Dark that cats know their gods are real, and also why they feel so ambivalent towards them. They have met them, walked by their side in the Welcoming Dark…they know them in a way that few other mortal races can be said to know their deities. The Welcoming Dark renders all cats equal, even if it is never the same for any two cats. Indeed, the Welcoming Dark manifests itself differently for every cat who visits, swaddling them in the contents of their dreams and nourishing them in the fashion each cat requires. All cats are conscious of the presence of their brothers and sisters in the Welcoming Dark, but only as a vague, ephemeral presence; a comforting reminder of the link they all share.

The Welcoming Dark functions as a replacement for a Long Rest, restoring all lost hit points, and spent hit dice, up to a number of dice equal to half of the character’s total number of them.The cat must spend at least 8 hours in the Welcoming Dark, not undertaking any strenuous activities. A cat also cannot visit the Welcoming Dark more than once per 24-hour period and must possess at least 1 hit point at the start of its rest to gain its benefits. However, the Welcoming Dark is a physical space, a place apart. When a cat enters the Welcoming Dark, they are gone from the game world and cannot be attacked by any monsters or creatures near to where they previously were. They have entirely vanished and only return when the individual cat chooses. While the Welcoming Dark is safe from terrestrial threats, curious and dangerous things do lurk there. Each time a cat enters the Welcoming Dark, roll a d20.

On a 1, the following occurs:

The Welcoming Dark suddenly opens up and spits you out! You cannot re-enter for 24-hours and only gain the benefits of a short rest.

On a 20, the following occurs: The Welcoming Dark grants you a vision of things to come, warning you of the threats you’ll face. Gain one point of Inspiration, which can be used to retake any failed test of the player character’s choice.

Breed Abilities

Every cat is different, choose an ability that sets you apart!

Creatures of Magic

An Awakened Cat can use Mage Hand as per the spell, with the following effects:

  • You may use this spell to perform finer functions that normally require hands, such as lifting a mug and taking a drink to writing a letter.
  • You also may use Mage Hand to wield a one-handed weapon. However, you cannot use this ability to extend the range of your weapon attack beyond five feet of your person. Additionally, two-handed and heavy weapons are too bulky and fail to be lifted if an Awakened Cat attempts to manipulate them with this spell, as well as any item weighing heavier than ten pounds.

Previous Versions

Name Date Modified Views Adds Version Actions
5/7/2023 11:18:10 AM
25
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Coming Soon

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