Homebrew Tengu Species Details
Tengu are winged creatures that were created by the gods as protectors of the natural world. While most were brought into being to be protectors, there are also clans who are known to be harbingers of war. Most natural disasters or spontaneous wars tend to be blamed on Tengu, and so they are not looked upon fondly by other beings, save for those who are religious followers of the Gods who created the Tengu. Distrust and frustration are common emotions stirred up when a Tengu is seen in public and has ended in hostility many a time with an angered village goer meeting their end at the hands of a retaliating Tengu. This dislike and fear has risen as of late as more and more Tengu venture forth from their mountain homes for reasons unknown.
Tengu exist in mountain-top temples dedicated to a specific god of nature. These clans are tightly knit and are highly aggressive to any outsiders, and will not hesitate to attack and remove any trespassers. Tengu take great pride in their god and take defending their temple as both a responsibility and an honor. Most of these temples also double as a dojo where Tengu hone their bodies and minds to master a martial art or craft depending on the god that the temple is based after.
Tengu Traits
Winged protectors, warriors, or assassinsAbility Score Increase
Your Wisdom score increases by 2, and your Dexterity score increases by 1.
Age
Tengu are drawn into being at adulthood and can live well past 600 years old.
Alignment
Tengu can favor a lawful path, or a chaotic one depending on the will of their governing god
Size
Between 5 and 6 feet tall your size is medium
Speed
Your base walking speed is 30 feet.
Flight. You have a flying speed of 25 feet presuming you are not wearing heavy or medium armor.
Precise Combatant
Because of you war like nature, and your need for combat effectiveness, you know where to strike to try to end the battle quickly. You deal an extra 1d4 damage with your unarmed strike.
Contingency plan
You can cast Thunder Wave as a 1st-level spell when you have 3 or more enemies surrounding you. Once you cast it with this trait, you can't do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
Language
You can speak Common and Primordial
Previous Versions
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