Homebrew Eresadom Species Details

This race is a heavily evolved version of the porcupine you naturally see roaming the planet. They remained small none taller than 3 and a half feet tall still covered in their dangerous quills. They prefer to remain inside the forest yet some seek adventures, and when they do, they are excellent ones indeed. Their claws allow for digging and burrowing allowing them to be excellent hiders and hunters. Their quills also add some nasty defensive abilities allowing them to scare off physical harm and occasionally harm the attacker as well.

Eresadom Traits

As you are still small, covered in quills, and claws you gain benefits from these.

Quilled Armor

When you are not wearing armor your AC becomes 10 + DEX modifier. Also, whenever you are hit with a melee attack (also not wearing armor) you may deal 1d8 piercing damage to each creature in a 5 ft radius of you.

Darkvision

You gain dark vision of 200 ft but being in bright light for too long hurts your eyes badly (4hrs), blinding you for 1d4 days.

Quill Adaptability

You can rip out a quill and take 1d6 damage when you do so. You can now use the quill as a sword or arrow dealing 1d12 slashing damage and you instantly have proficiency with it.

Ability Score Improvement

Your DEX score increases by 2 and your CON score by 1

Barbed Quills

Whenever you roll to hit and get a critical while using a quilled attack (or reaction for quill strike) the quill stays in the target dealing 3 damage every action they take. If they try to rip it out they must make a DC 14 Strength saving throw and on a success take 1d8 slashing damage. On a fail the quill stays in the target.

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