Homebrew Soul collector (ver 5) Species Details

Collect souls. At 1st level you gain the ability to collect souls and store them in a flask of souls or your body. You gain souls after killing an enemy or after you take a short rest. You gain a number of souls equal to 1d6 times your level. After slaying an enemy you gain an amount of souls equal to their CR (minimum 3). You also get the souls of that creatures victims. You can have 100 souls at a time and you can store souls in your flask. You can also gain souls by sacrificing your max hit points. You cannot restore souls from long rests.

Use souls. At 2nd level you gain the basic ability to use souls for your will. Soul slash. After swinging your sword, you shoot out a blade of souls that travel an extra 15 feet. The damage scales with the amount of souls spent. 1d6(1) 1d8(2) 1d10(3) 1d12(5). Scales with your level. Tears of the dead. By consuming the souls of the dead, you feel empowered as your veins glow a bright blue. You gain temporary hit points depending on the number of souls you use. 1d4+1(1) 1d6+2(3)1d8+4(5)1d10+5(8). Soul shot. A ball of black and blue swirling mist and fire shoots off 30 feet in the direction your looking. Any creature in the 30 foot line takes 1d12 necrotic damage. This attack costs 6 souls. Soul smile. A cursed smile appears on your face as souls stream out of your mouth, as the souls fall to the ground, they seek out nearby targets and each give the target 1d4 temporary hit points. The amount of souls used is the amount of souls summoned (max 5).

Enigma collector. At 3rd level when collecting souls after slaying an enemy you gain +1.

Price to pay. At 5th level you now get 2 bonus souls per dice per short rest.

Soul arts. At 5th level you gain new soul abilities. Harvest. You can use 2 actions to create a large blast of souls in a 30 foot cube around you. All creatures in the cube have to make a DC 19 dexterity saving throw or take 5d10 necrotic damage and become claimed for 1 minute. This costs 17 souls. Soul surge. You become transluscent as you are shrouded in souls. Your move speed is increased by 45 feet until the end of your turn. This costs 12 souls. Soul recreation. You make your souls conjure into a minor being called a soul sorcerer which is a small  creature made of souls with a cloak and hat on that flies next to you. It shoots soul projectiles that deal 1d6 necrotic damage each. It shoots 3 every round and has an attack bonus of +4. Its AC is 13 and its hit points are 35. It disappears after 1 minute. You can only have 1 at a time. This costs 17 souls to conjure. Soul form. The user takes 3d10 necrotic damage. Their body begins to shape into a black, hulking, 9 foot tall monstrous creature. Their weapons disappear and is replaced with claws. They have a soul claw attack with a +9 to hit and deals 2d8 slashing damage as well as 2d4 necrotic damage. They have a bite attack which deals 2d6 necrotic damage and the target has to make a DC 15 constitution saving throw or become claimed. This attack has a +7 to hit. They have a bony ribcage in which you can see their claimed souls flying around inside of them. They aren't able to use soul magic and have a walking speed of 50 feet. They gain 25 temporary hit points that last while in this form. This form ends after 1 minute. They have a reach of 15 feet. This costs 30 souls to conjure.

Everything comes with a price. At 7th level you have a 10% chance to only restore half hit points when taking a long rest.

Eldritch soul blast. At 9th level, you can instead change your soul shot to eldritch soul blast which has a range of 10 feet and is 10 feet wide. Any creature in the blast takes 3d6+3 necrotic damage. This costs 8 souls.

Claim soul. At 11th level when you get a natural 20 when using a soul attack, gain 15 souls and the creature is claimed.

Undead power. At 13th level your melee attacks give you 2 souls.

Advanced soul arts.  At 15th level, you gain your next soul abilities. Lifeblood jab. You jab your weapon into the enemy, it takes 4d10 necrotic damage. Half of the damage it takes is converted to temporary hit points for you. Does not work with natural 20s. This costs 21 souls. Claiming cutter. You slash your weapon in many directions, half a second later where the slashes were souls erupt and any creature in the area take 7d10 necrotic damage. You take 3d10 necrotic damage. The creature is claimed. This costs 40 souls. This damage increases by 1d10 at level 20. The damage you take is increased by 1d10 at level 20.

 

Soul collector (ver 5) Traits

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