Homebrew Celestikin Species Details

Celestikin 

Celestikin are, by far, some of the most mysterious beings. Characterized by their freeform nature, they are the perfect combination of the ethereal and the physical . They are everything and nothing, but the only thing they aren't is normal.

History

The Celestikin's history dates back pre-creation, watching the Entity of Balance form each aspect god, with each being as important as the next. As the planes manifested they gained a sense of responsibility to the beautiful creations. As the multiverse found peace the ethereal beings were given a choice, stay  in their current state, continuing to dance alongside the gods in celebration of what was created, or to join the creations as a Celestikin, losing their powers, but gaining the joys of adventure and mystery. 

In the modern planes there are not many Celestikin known, as many choose to disguise their true form in various ways. They represent the "grey rainbow", the embodiment of true neutral, or a supernatural melting pot. They may not remember their lives before the choice to walk the plains, but they still feel their connection, their sense of responsibility over the very thing they watched be created. 

Attitudes and Beliefs

They have no unique civilization, cities, nor advanced culture. In fact, they usually share the culture of the people where they currently reside, for they are adaptive to their environments, and will inherit their attributes, but can just as easily dispose of them. If they're one thing that spirits feel a sense of solidarity, it's their sense of adaptability.

At transformation, because of their ethereal nature, they tend to be quite whimsical and free, like children of all races. However, they will usually take longer to outgrow their carefree nature, if they even grow out of it at all. Because of this, they tend to remain mischievous almost their whole lives. However, while they may outwardly express the most childish and benevolent of personas, they can just as easily harbor the most dreadful and jaded thoughts at all times.

When interacting with other races, they tend to find solidarity with Humans, Shifters, Changelings, Simic Hybrids, and the Warforged. Humans bring a sense of adaptability. Shifters and Changelings bring a sense of change and creativity. Simic Hybrids bring a sense of culmination. The Warforged brings a sense of freeform stability.

They still sense a form of connection to the gods, and tend to be more religious because of this. They may not devout their existence to a deity, but they tend to feel a sense of appreciation for the things around them.

Celestikin Names

Celestikin will tend to have names depicting vague concepts, including emotions or elements. Celestikin do not have gender differences, so all their names can be used on whatever identifies as male or female. Because of their whimsical nature, whenever they use names used by the people of the material worlds, they tend to have common names with elongated, soft phonetics (ex: Ww, Mm, Nn, Yy, Ll, Hh, Ff, Ss, Pp,) or abrupt, hard phonetics. (ex: Rr, Tt, Dd, Gg, Jj, Kk, Zz, Vv, Bb). Rarely do they mix.

Emotion Names: Akseptanse, Afecton, Arousal, Awe, Confidense, Couraje, Desire, Ekstasy, Empaty, Envy, Faithe, Fear, Fury, Happy, Uforia

Principle Names: Autonomy, Consent, Equality, Ideal, Justise, Liberty, Freedom, Pain, Sympaty, Trust, Value, Virtue

Elemental Names: Hydro, Heli, Beril, Boro, Carbo, Nitro, Oxy, Flouri, Neo, Sodi, Magnesi, Alumini, Siliko, Fosfo, Sulf, Klori, Argo

Celestikin Traits

Your pride in creation will lead you to the most mysterious of places

Ability Score Increase

Your Wisdom score increases by 2, and your Charisma score increases by 1.

Age

Celestikin don't mature like other races as they simply exist, but they may get more jaded over time. They are timeless, and do not die from natural causes.

Alignment

Spirits adapt to all forms of life, and will adapt their sense of morality and governance. They are truly neutral.

Speed

Your base walking speed is 30 feet. You can hover as well.

Ethereal Body

Your creature type is Construct. You do not require air, food, drink, or sleep. Your body prevents you from using any kind of armor, with your AC being 10 + your Constitution modifier + your Dexterity modifier.

Ethereal Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Ethereal Guidance

As if being watched and receiving aid from another plane,  you can choose to have advantage on one skill check per long rest.

Language

You can speak, read, and write Common, Celestial, and one other language of your choice.

Ghost Tongue

Communicate telepathically to any creature within 30 feet (9.1 meters) of you that speaks the same language.

Previous Versions

Name Date Modified Views Adds Version Actions
5/10/2023 9:07:03 PM
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5e
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