Homebrew Fau Species Details
Evolved from the outside humanoid and the Faukl, the Fau is a race that uses their exploration in water and on land to explore the vast world. Faus never stay in one place and prefer to travel in large groups they call “Socials”. It is said that Faus have evolved with the magic the Faukl posses in order to go good in the world.
Fau Traits
Faus gain much of the traits of the Faukl, gaining the same advantages of their predecessors.Ability Score Increase
Your Strength score increases by 1 and your Wisdom score increases by 2
Age
Because of the Faukl’s healing magic, the Fau passes down this magic within their own selves thus granting them longer life. You reach adulthood by age 23 and live until around the age of 120.
Size
Fauls are smaller and weigh less than the Faukl, averaging at 6 feet tall. Your size is Medium.
Speed
Faus are slightly slower than Faukls but still hve their faster swimming ability. Your walking speed is 25 feet and your swimming speed is 40 feet.
Darkvision
You can see in dim light within 25 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t see color in darkness, only shades of grey.
Underwater Breath
Thanks to your gills, you are able to breath underwater for a maximum of 3 hours.
Underwater Charge
Just like the Faukl, you are able to gain more power to your attacks underwater. When completely submerged in water and can charge 30 feet towards a target, you can do an extra 1d4 bludgeoning damage and push the target back 10 feet.
Hooves
Your hooves are hollow, yet solid enough to be used as a weapon. When using your hooves as a melee weapon, you make an unarmed strike against a target, but you instead deal 1d4 bludgeoning damage plus your Strength modifier rather than the damage from an unarmed strike.
Tail
With your large, fin-like tail, you make an unarmed strike, but deal 1d6 plus your Strength modifier rather than of the damage from an unarmed strike.
Languages
Due to being an explorer, you can speak, read, and write Common and one additional language of your choice.
Wisdom of the World
Because of your knowledge of the world through exploration, you have proficiency in one of the following skills: Animal Handling, Medicine, Nature, or Survival.
Faukl
Because of your build, you count one size larger when determining your carrying capacity. Any time you have to climb using your hooves, each foot of movement costs 5 feet ox extra feet instead of 1.
Spellcasting
Because of the Faukl’s magical ability which has been passed down to you, you can cast spells. Your spellcasting ability is Wisdom and you cast the following Cleric spells:
Cantrips: Thaumatergy, Guidance
1st-level (2 slots): Shield of Faith plus one 1st-level Cleric spell of your choice.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/11/2023 10:41:21 PM
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25
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0
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5e
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Coming Soon
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