Homebrew Earth Giant Species Details
Earth giants are an intimidating presence to stand under. Towering over even the largest of goliaths, earth giants range from 13 to 16 feet tall with strong powerful bodies enabling them to lift impossibly heavy objects and take blows that would sunder most fortifications. As well as being physically impressive they are known for their deep connection to the primordial earth, which grants them the ability to naturally manipulate it in ways that others can only hope to attain through training and practice in the arcane. As such, this connection is said to be even greater than that of the dwarves connection to metal and has been observed to be even greater within the Elemental Plane of Earth.
Earth Giant Traits
A race of giants, smaller than the rest of their kind their power comes from deep within the earth and posses the ability to manipulate the earth.Ability Score Increase
Your Strength and Constitution scores each increase by 1.
Size
Your size is Large
Creation
You know the cantrip "Mold Earth" and can cast it at will. Starting from 3rd level, you know the "Earth Tremor" spell and can cast it once. Starting from 5th level, you know the "Maximillian's Earthen Grasp" spell and can cast it once. Constitution is your spellcasting ability for these spells. You regain spent uses of this trait when you complete a long rest.
Giantkin
Your creature type is considered to be both giant and humanoid.
Giant's Stride
When you take the Dash action on your turn, you can move an additional distance equal to half your movement speed.
Huge Frame
Your large size and powerful muscles allow you to push further beyond what most creatures your size are capable of. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. However, you require twice as much food and water per day as a normal creature your size, and you have disadvantage on Dexterity (Stealth) checks.
Indomitable Presence
Your weight isn't the only crushing thing about you. Whenever you make a Charisma (Intimidation) check against a creature of a size category equal to or smaller than your own, you are considered proficient in the Intimidation skill. If you are already proficient you may add double your proficiency bonus to the check, instead of your normal proficiency bonus
Thick-Skinned
While you are not wearing armor, your Armor Class equals 10 + your Constitution modifier.
Languages
You can speak, read, and write Common and Giant. The language that giants share is one of the few remnants of their once-grand empire. Over time it has fragmented into many dialects, and each type has its own distinctive accent, but giants of different types can generally understand one another. Any non-giant who learns the Giant language can converse with all types of giants, but giants sometimes have a hard time hearing the tiny voices of human-sized creatures, and some vowel sounds emitted by giants are nearly impossible to reproduce for any creature that doesn't have lungs as large as beer barrels. The Giant script uses a modified version of the runic letterforms claimed by the dwarves as their own. As giants were first in the world and thus the creators of the script is a fact that giants take for granted but which dwarves hotly dispute.
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