Homebrew Wicker Species Details

Woven together when the world was created, the Wicker are unusual constructs. Though made from wood they are clearly separate and apart from the natural world. They were built for a purpose, but that purpose has long been forgotten. Some believe that Mirgal created them as a jest, others that Grimnir itself birthed them (maybe even to protect the world from Mirgal himself!)

Creatures Without Purpose
The Wicker seek their own identity. Some have attempted to band together into communities of their own, while others travel the world with no knowledge that others like them exist. Yet, all taste a whisper of the primal magic used to create them and, like a moth drawn to flame, search for the source of that magic.

Builders and Creators
Most Wicker have a drive to build—whether it be jewelry, weapons, or buildings. They love to create and to admire the creations of others.

Wicker Names
A Wicker will tend to be named by those around it, perhaps for the forest where it is found or how it acted when first talked to. Within a community they may choose to name each other, taking on the names of the humans and other folk that surround them.
Names: Agar, Bark, Booton, Brough, Cowick, Fand, Fothat, Glion, Growl, Halbrook, Isen, Kin, Lowen, Rivest, Roth, Tol, Vin.

Wicker Traits

Your Wicker character has the following racial traits:

Language

Wicker can speak Common and one other language of your choice.

Ability Score Increase

Choose an Ability Score to increase by 2 and another to increase by 1.

Built for a Purpose

When you create your Wicker choose either the Watcher or Builder subrace, which will grant additional special traits.

Natural Armor

The tight and hard coils of wood used to build you provides you with a +1 bonus to your Armor Class. You still gain this bonus while wearing armor for which you have proficiency.

Neither Alive nor Dead

You have several advantages over a normal creature:
• You do not need to eat, drink, sleep, or breathe.
• You are immune to disease and have advantage on saving throws against poisoning.
• You cannot unwillingly have your form altered by any spell or effect.

Aversion to Fire

If you take fire damage, you have disadvantage on saving throws and ability checks until the end of your next turn.

A Creator’s Soul

You begin play with proficiency in two tools of your choice.

Wicker Builder

The builders are the bulk of the Wicker folk. They wield a wide variety of odd tools, many of which have been grafted onto their bodies. Versatile, but uncertain of their role, these Wicker search for a place in the world.

Add or Remove Limbs

During a long rest a Wicker can add and remove limbs. They may only ever have one of the following:
• Two additional legs to increase their base walking speed by +10 feet.
• A tool arm (either of the two “creator’s soul” tools in the core race feature) which when used gives advantage to tool use checks.
• A shield arm that grants +1 to AC (can be used with another shield).
• A spiked or clubbed arm (1d6 piercing or bludgeoning damage plus their Strength modifier). Treated as a magical weapon at 7th level.

Unusual Beings

At the GM’s discretion, Builders can look like anything, even inanimate objects. However, their base form before modification must have only two appendages for movement and two for manipulation.

Wicker Watcher

These Wicker are more cleverly constructed than the builders. Their wooden frame is hidden by neatly sculpted panels of wood and magic enlivens their facial features sufficient that they may pass as human, elf, gnome, or halfling (your choice when you select this race).

Hidden

A suspicious NPC will only notice that the Wicker is an artificial being after a minute of examination and a DC 20 Intelligence (Investigation) check. Methods to sense or detect magic will register a Wicker as magical.

Persuasive

A watcher starts with proficiency in the Persuasion skill.

Watchful

A watcher always has advantage when making Insight checks.

Change is Inevitable

A watcher can tear off their facade and become a builder. This transformation takes one minute and is irrevocable. The Wicker loses their watcher features and, until they finish a long rest, they cannot use the builder’s Add or Remove Limbs trait.

Previous Versions

Name Date Modified Views Adds Version Actions
5/16/2023 8:57:05 PM
41
11
1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes