Homebrew Anadi Species Details
Unnerving appearance
Anadi people are reclusive, sapient spiders who hail from the jungles. Though they act in many ways like natural-born shapeshifters, their twin forms actually stem from carefully developed magic. As a communal and peaceful people, anadi ancestors endeavored to establish trade with the neighbors of their homeland. However, these anadi soon learned that most others found their appearance to be extremely objectionable. Wishing to avoid conflict, ancient anadi retreated into isolation until they could find a solution.
The 2 facets
The answer came when their greatest scholars innovated a fusion of transmutation and illusion magic that allowed them to assume a humanoid form. The technique was developed, perfected, and eventually taught to the overwhelming majority of anadi. Early efforts with their new approach to diplomacy have yielded much better results, though sporadic contact means that some outsiders whisper false legends about anadi, such as claims that they are humans who transform into monstrous spiders at moonrise. Even contemporary explorers have reported anadi as human-spider hybrids. The anadi people of the current day strive to slowly but surely create a world where they no longer need to hide their true nature. Anadi
Their appearance
Anadi in their true form resemble human-sized spiders with a variety of colorations. Some tones look simple or muted while other remain striking and vibrant, with most patterns inherited from an Anaid’s parentage. A typical Anadi measures five feet in length from their front legs to their rear legs when standing comfortably. All Anadi possesses the ability to transform into a human guise. This form can resemble any human ethnicity, but it's usually one that blends in with the region of an Anaid’s hatching.
Anadi Traits
As an Anadi you have the following traitAbility Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Anadi reach physical maturity after 13 years, going through multiple phases of molting along the way. A typical Anadi lives to be about 80 years old.
Speed
Your base walking speed is 25 feet and you have a climbing speed of 25 feet, additionally, you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Alignment
The cooperative nature of Anadi society and their dislike of violence means many Anadi lean toward good alignments. They're more often neutral than chaotic or lawful, though the latter aren't unheard of.
Size
A typical Anadi in spider form measures 5 feet in length from their front legs to their rear legs when standing comfortably and are around 3 feet tall. In humanoid form you are the same size as average human. You weight around 80 and 100 pounds. Your size is medium
Darkvision
Being a spider, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Arachnid shape
As a bonus action, you can shift between your humanoid and spider forms. While in spider form, you can't use weapons, shields, or other held items of any sort. Your spider legs can't perform actions that require fingers or significant manual dexterity. The DM might determine other actions are appropriate for your spider legs. Both of your form share the same hit point. While in your humanoid you lose all benefits of spider form.
Spider form benefits
Your fangs are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage instead of the bludgeoning damage normal for an unarmed strike which do equal to 1d6 + your Strength modifier it also have finesse property (This increased to 2d6 at level 10).
Starting from 5th level you learn to use all your legs to your advantage. You have advantage on all Dexterity (Acrobatics) checks and can use Dexterity (Acrobatics) instead on Dexterity saving throws unless the action requires fingers or significant manual dexterity.
Skitter talk
You can talk to spiders and other arachnids (mostly using gestures, up to DM to decide).
Web Weaver
You are able to cast the Web Spell without requiring a material component. It can also be cast a number of times equal to your proficiency between long rests without expending spell slot. Intelligence, Wisdom, or Charisma is your spellcasting ability for when you cast it with this trait (choose one when you select this race). In addition, you ignore movement restrictions caused by webbing.
You can create your own webbing to Craft simple fabric items, such as clothing and rope, at zero cost as long as the items than 20 ft. These items have no resale value. You create up to 20 ft worth of webbing of item per day.
Friend form
The shared bond between you and your allies allows you to act on their behalf. Once you exchange minor tokens of personal significance you can assume their form with your Arachnid shape gaining +4 bonus in deception and persuasion checks. While using friend form everyone else see you as your allies's form
Language
You can read, write and speak Common and Anadi
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