Homebrew Podidaekin (Armadillo People) Species Details
Podidaekin are a tribalistic people and send 2 to 3 scouts to scan areas for their tribe and return to tell the rest about any areas that they find suitable for their people. On rare occasions, a Podidaekin may leave their tribe for a while to search for adventure as they are naturally curious about the outside world but due to their curiosity, they also are cautious of new people and have learned that people will lie.
Ability Score Increase
Your Wisdom score increases by 2, and your Constitution score increases by 1.
Age
Young Podidaekin crawl for a few weeks after birth before learning to walk on two legs. They reach adulthood by the age of 16 and live an average of 180 years.
Alignment
Podidaekin tend towards the true neutral alignment due to them only out for survival and helping their tribes. They are rarely evil and are less chaotic.
Size
Podidaekin adults stand 3 to 5 feet tall and average 150 - 250 pounds. Their shells account for roughly one-third of their weight. Your size is Medium or Small.
Speed
Your base walking speed is 30 feet And your burrow is 25 feet.
Sight
Podidaekin Have poor eyesight and rely on their smell and hearing your base eyesight is 40ft. You have disadvantage on Wisdom (Perception) checks that rely on sight.
Languages
You can speak, read, and write Terran and Common.
Podidaekin (Armadillo People) Traits
+2 Wis, +1 ConBurrow
You have a burrow speed of 25 ft.
Keen Hearing and Smell
You have an advantage on Wisdom (Perception) checks that rely on hearing or smell.
Darkvision
You can see in dim light within 40 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Tremorsense
A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. you can only use this while burrowing. the range of this is 60ft
Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Natural Armor
Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Shell Defense
You can withdraw into your shell (as a ball) as an action. Until you emerge, you gain a +4 bonus to AC and an advantage on Strength and Constitution saving throws. While in your shell you can only use the Dash Action.
Survival Instincts
You gain proficiency in the Survival skill. Podidaekin have finely honed survival instincts due to their tribalistic nature and the avoidance of danger.
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