Homebrew Cambion Species Details

Ability Score Increase: Increase Charisma by 2 and Intelligence by 1

Age: Cambions age at the same rate as their mortal parents, but their fiendish blood makes them much more longed lived often living upwards of 300 years old.

Alignment: Cambions have the inborn tendencies of their fiendish parent ranging from chaotic to lawful, but with an invariable pull towards evil.

Size: Cambions can range from all shapes and sizes based on their heritage. Your size is Small or Medium (your choice).

Speed: You have a base walking speed of 30 feet.

Fiend: Your creature type is fiend instead of humanoid.

Darkvision: You have the eyes of a fiend giving you superior vision in dark and dim conditions. You can see in dim light as if it were bright light and in darkness as if it were dim light out to a range of 60 feet.

Fierce Presence: When another creature hits you with an attack, you can use your reaction to add your Charisma modifier to your Armor Class for that attack, potentially causing the attack to miss you. After you use this trait, you can't use it again until you complete a short or long rest.

Fiendish Resilience: You have resistance to fire and poison damage and you have advantage on saving throws against poison.

Languages: You can speak read and write Common, Abyssal, and Infernal.

Wings: You have large bat-like wings sprouting from your back. You gain a flight speed of 30 feet. You cannot use this flight speed while wearing heavy armor.

Draining Kiss: 

The fiend kisses a creature charmed by it or a willing creature. The target must make a Constitution saving throw against this magic, taking 1d10 + your spellcasting modifier psychic damage on a failed save. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. You regain hit points equal to half of the damage dealt 

The damage of Draining Kiss increases by 1d10 when you reach 5th(2d10), 9th(3d10), 13th(4d10), 17(5d10)th level.

You may cast this spell as a ritual. Your target must remain within 10 feet of you for the entire ritual. At the end of the ritual, the target is drained of all of their life essence. They die and you consume their soul. This may garner some benefits (at the consultation of the DM).

Cambion Traits

As a cambion, you were the offspring of a fiend and a humanoid but hold a stronger connection with your fiendish heritage than even most tieflings will. You may bear great goring horns, a short stature or many other products of your humanoid heritage alongside your fiendish one. Either way, you are born to be an overlord of mere mortals and bear powerful fiendish blessings.

Fierce Presence:

When another creature hits you with an attack, you can use your reaction to add your Charisma modifier to your Armor Class for that attack, potentially causing the attack to miss you. After you use this trait, you can't use it again until

Fiendish Resilience:

You have resistance to fire and poison damage and you have advantage on saving throws against poison.

Draining Kiss

The fiend kisses a creature charmed by it or a willing creature. The target must make a Constitution saving throw against this magic, taking 1d10 + your spellcasting modifier psychic damage on a failed save. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. You regain hit points equal to half of the damage dealt 

The damage of Draining Kiss increases by 1d10 when you reach 5th(2d10), 9th(3d10), 13th(4d10), 17(5d10)th level.

You may cast this spell as a ritual. Your target must remain within 10 feet of you for the entire ritual. At the end of the ritual, the target is drained of all of their life essence. They die and you consume their soul. This may garner some benefits (at the consultation of the DM).

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