Homebrew Faun Species Details

Wild and Bestial

Fawns are smaller than humans with lean, athletic bodies and tanned skin. A typical faun is around 6 feet tall and on average weighs 145 lbs. They are often confused for satyrs, as they look similar to their mischievous cousins. However, a faun’s horns are much smaller than a satyr’s, so small that they may be hidden under their curly hair. Fauns also have very human-like faces. The only thing that betrays their heritage is their legs, which are covered in thick goat hair and end in hooves. Fauns rarely wear anything more than a loin cloth, and they are rarely seen without their panpipes. Hunters usually carry a short bow or a spear. When dressed for war, fauns may wear armor and carry swords and shields.

Fauns are quick and light on their feet, like the winds that race through the open fields where they play. Frolicking and cavorting until the morning dawns, they thoroughly enjoy games, music, poetry, gossip, and freewheeling adventure.

Fauns can be unreliable, frivolous, and spontaneous. They enjoy ribald songs of misadventure and heart-felt eulogies for fallen heroes. Although they experience powerful emotions, these tumultuous feelings never last long.

Nomadic and Tribal

Fauns live in nomadic hunter/gatherer tribes that roam the wild lands of Thrace, Macedonia, and Scythia, roaming freely between hunting grounds, fishing holes, and groves of lush fruit trees, taking only what they need and spending most of their time relaxing and playing. They are very social and often visit with other fey as they travel. Their culture is rather lawless and disorganized, and their social structure has only a few specific roles. Bards and philosophers are common in most tribes, as are oracles and healers. A few fauns in each tribe consider themselves warriors or hunters, and there is usually a tribal leader. Most fauns, however, are nothing more than drunken revelers.

Modern Fauns find their places in eclectic and integrated societies as any of a thousand professions. Their kingdoms are generally social-centered, inclusive, and slow to war, but a credible threat is never ignored. Faun royalty and aristocracy pride themselves on their closeness to the people (whether or not they actually are is a different matter) and compassion for their people (real or feigned). They haven't forgotten their closeness with nature even through all the centuries of modernization and their cities are generally full of greenery with large parks and sometimes even ring-shaped cities with hundreds of acres of wild land in the center.

Fauns are generally curious folk, with a common fascination with magic and ruins. Adventurers are common enough though not any more than their human companions, and find themselves naturally attracted to being rangers, druids, and rogues.

Though they have a reputation for being wild partiers and free of inhibitions, Fauns are like most other races and just enjoy having a good time. Their light-hearted disposition can get them in trouble, though, and it's something they're cautioned against as children.

 

Every Day IS A New Adventure

Fauns are perhaps the most adventurous race, always looking for excitement and mischief. Their nomadic and free-spirited lifestyle often invites dramatic encounters. Easily bored, fauns are always happy to hunt chthonic beasts, explore new territory, or fend off barbaric invaders.

Faun Traits

A lighthearted and nimble race, Fauns make excellent craftsmen and deadly hunters.

Ability Score Increase

Your Dexterity score increases by 1.

Creature Type

Faun are Fey-ancestry humanoids stemming from the Feywild.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Languages

You can speak, read, and write Common and Sylvan.

Talented Musician

Whenever you make a Charisma (performance) skill check to play music, you add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Enchanting Magic

You can cast the hideous laughter spell once without expending a spell slot with this trait and regain the ability to do so again when you finish a long rest. Charisma is your spellcasting ability for this spell.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Artisans Tools

 Fauns are naturally drawn to creating and crafting. You gain proficiency with one set of artisan tools of your choice.

Alignment

Most are generally kind and gracious in nature, making them tend to be good, and do not usually stray towards either lawfulness or chaos.

Speed

Your base walking speed is 30 feet.

Age

Fauns mature at about the same rate as humans, or a little slower. They can generally expect to live up to 150-200 years.

Size

Fauns vary well in build, some being stocky and wide, others being willowy and thin. Generally, your height will be around 5 and a half feet. Your size is Medium.

Sub-Race

At level 3 you can choose a sub-race that reflects where your character is from. Each subrace has an Ability Score Increase and one perk that can come in handy depending on your class.

Forest Faun
Ability Score Increase. Your Wisdom score increases by 1.
Forest Magic.
 You know one cantrip of your choice from the Druid spell list. Wisdom is your spellcasting ability for it.

Mountain Faun
Ability Score Increase. Your Strength score increases by 1.
Nimble Footed.
 Since mountain fauns are well suited to difficult terrain, they ignore the extra movement cost of non-magical difficult terrain.

Plains Faun
Ability Score Increase. Your Constitution score increases by 1.
See Them Coming. You have advantage on initiative rolls while in plains, grasslands and other open natural environments.

City Faun
Ability Score Increase. Your Charisma score increases by 1.
Merchants Tongue.
 You have proficiency in the Persuasion skill.

Comments

Posts Quoted:
Reply
Clear All Quotes