Homebrew AnthroKin Species Details
A Broad Spectrum
With their penchant for migration and conquest, AnthroKins are more physically diverse than other common races. There is no typical Anthro. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. AnthroKin's fur shades range from any color spectrum, and hair colors from black to rainbow. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. AnthroKins reach adulthood in their late teens and live over a century.
Variety in All Things
AnthroKins are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual AnthroKin might have a relatively short life span, but a AnthroKin nation or culture preserves traditions with origins far beyond the reach of any single creatures’ memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, AnthroKins are adaptable opportunists, and they stay alert to changing political and social dynamics.
Lasting Institutions
Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, AnthroKins found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, AnthroKin temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. AnthroKins dream of unity, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.
Although some AnthroKins can be xenophobic, in general their societies are inclusive. AnthroKin lands welcome large numbers of nonhumans compared to the proportion of AnthroKins who live in nonnormal lands.
Exemplars of Ambition
AnthroKins who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, AnthroKins champion causes rather than territories or groups.
AnthroKin Names
AnthroKins names can litery be anything you want it to be
*art doesn't belong to me and belong to their respective artists
AnthroKin Traits
Creature of both human and animal these are the traits you start with:Ability Score
Because AnthroKin's varries they all get +1 to theirs stats because of how much they vary
Age
AnthroKin's age like normal humans but they tend to last longer than humans
Size
AnthroKins vary widely in height and build from 5 to 7 feet tall, regaurdless your size is medium
Speed
Your base walking speed is 30 feet
Natural Weapon
Due to the animal part of Anthrokins, They have a 1d6 damage with their claws, bite, talons, ect.
Languages
You can speak, read, and write Common and one other language
Natural Feat
You gain a feat of your choice
Previous Versions
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6/8/2024 6:57:00 PM
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Coming Soon
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