Homebrew Armored Brain Species Details
Armored Brains are created by an arcane ritual, that fuses mind and metal. Typically they are thralls to their creator but some are able to break this control. What they do with their freedom depends on who they were before their transformation.
Armored Brain Traits
Your Armored Brain character has the following traits.Blindsight
You have Blindsight out to a range of 120 feet. You are blind beyond this range. Your Blindsight is blocked by one foot of stone, three feet of wood, or one inch of metal. A thin sheet of lead also blocks it.
Detect Sentience
You can sense the presence and location of any creature within 300 feet of you that has an Intelligence of 3 or higher, this is under the same limitations as your Blindsight.
Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age
While an Armored Brain can live indefinitely, the enchantment on their brain container will deteriorate after about ten years. This can be offset by magical treatment, determined by the DM. You are immune to magical aging effects.
Alignment
An Armored Brain's alignment, is based off of what they were before their transformation.
Size
Your size is Large. An Armored Brain is typically between 375 to 510 pounds. They can be anywhere from 8ft to 10ft tall.
Speed
Your base walking speed is 25 feet.
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You are resistant to non-magical diseases.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor:
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, the armor incorporated into your body can’t be removed against your will.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Languages
You can read, and write Common and one other language of your choice, but you cannot speak, except with your Telepathy.
You have Telepathy to a range of 60 feet, this is under the same restrictions as your Blindsight.
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