Homebrew Faerobian Species Details

Faerobians are constructs designed to resemble various races, commonly a human or elf as guards, infiltrators, and entertainers. Almost unnaturally beautiful, Faerobians are skilled at using their physical forms to help persuade others. 

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Faerobians are either created through the same technology as certain holomancer's libraries, created and maintained by their cores, or by wizards and artificers who's primary focus is to create a lifelike companion or for businesses who want staff who don't need to eat or sleep. 

Faerobian Personality

Faerobians tend to be extraordinarily charismatic and outgoing to the point of being a nuisance to more introverted characters. They tend to not care too deeply about the appearances of others, but are usually very proud of their own appearance. 

Adoring the wonders of magic and technology, Faerobians usually love to learn about such things even if they aren't actively studying the subject and will often favor items they have crafted themselves over potentially superior arms and armor, or feel the need to customize items in their own way.

A Faerobian's outward appearance isn't always an indicator of their physical abilities. A tall muscular brute may actually be dexterous and physically weak, but built to seem intimidating, or a short petite Faerobian could be extremely fast and able to lift a horse over their head with ease. Because of this, they tend to not judge things by appearance and prefer to gain insight through experience and behaviors. 

Quirks

Faerobians often aren't perfect replicas and often have odd quirks that set them apart. You can either roll for a random trait or select one from the list.

1d8 Quirk
1 You see clothing more as decorative light armor and tend to discard your clothing in favor of free movement when you don't feel threatened
2 It is always time for joy. You never lose your smile and positivity, even while murdering enemies in battle or at a funeral.
3 You absolutely love physical touch and find yourself cuddling up to people or petting them, even if you've just met.
4 Your creative spirit comes out in the form of visual art. Whether it be food you're given, a pile of sticks or someone else's room, you always find ways to make it look unique.
5 You try to befriend everyone, even while they are trying to kill you.
6 You don’t know how to filter your feelings and are prone to dramatic emotional outbursts.
7 You have taken a liking to a certain color and everything around you must be that color if possible
8 You love the idea of food and are always making new recipes for your friends, although you don't always know what constitutes as edible....

 Faerobian Names

Faerobians are created to interact with others and as such are usually given names that reflect kindness or common names to blend in.

Faerobian Names: Lore, Muse, Server, Lucky, Ava, Jo, Humility, Kindness, Al, Five, Friend, Companion, Neko, Bunny, Comrade, Star, Ben, Brother, Sister, Child, Fuzzy, Guardian, Zeke, Keeper

 

Faerobian Traits

Your faerobian character has the following traits.

Almost Organic

While not behaving in a manner that would give away your Faerobian nature or being observed by someone specifically trying to identify you as one, you appear the exact same as the race your creator intended, although you are medium sized.

Ability Score Increase

Your Charisma score increases by 2.

Age

A typical faerobian is between two and thirty years old. The maximum lifespan remains a mystery as no faerobians have shown no signs of deterioration due to age.

Alignment

Many Faerobians are neutral aligned, often without a personal desire to do good or evil, while depending on their purpose can range from lawful to chaotic.

Size

Your size is Medium. Faerobians can range from a petite 4 feet to almost 7 feet tall.

Speed

Your base walking speed is 30 feet.

Faerobian Resilience

You were created to have remarkable fortitude and will, represented by the following benefits.

  • You have advantage on saving throws against being charmed.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

Sentry's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Languages

You can speak, read, and write Common.

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