Homebrew Feral Orc Species Details

They are large and bulky. They often have greyish tones skin with a hint of green. They might also have a stronger greenish skin. They can however also on some rare occasions have red skin. They are very often hunched over making them seem about half a foot shorter then they really are. They are completely illeterate when it comes to anything but their native writing, they additionaly have a very hard time learning to read or write anything other then Orcish.

Feral Orc Traits

Your orcish blood manifests in many different traits that are shared across other Feral Orcs

Ability Score Increase

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

Age

Age. Feral orcs reach adulthood at the age of 10 and live up to the age of 50. (when they reach 50 they begin to magically deteriorate)

Alignment

Alignment. Feral orcs tend to lean to lean towards chaotic alignments

 

Size.

Size. Feral orcs are usually about 7 feet tall and weigh between 300 and 450 pounds. But they often seem shorter due to being leaned forward. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.

Size modifier 2d10
Height = 6 foot, 1 inches + your size modifier in inches 
Weight in pounds = 210 + (2d6 x your size  modifier)

Speed

Speed. Your base walking speed is 30 feet.

Darkvision.

Darkvision. You can see in dim light within 20 feet of your as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey..

Powerful build.

Powerful build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Undying stupidity.

Undying stupidity. When you are reduced to 0 hit points but not killed outright, you gain 5 hit points. You cant use this feature again until you finish a long rest.

Feral rage.

Feral rage. As a bonus action you can go into a feral rage. Anytime you take non-magical damage that isn´t Psychic, Radiant or Force damage you remove 1d4 + proficiency bonus from the damage taken for 3 rounds. It gives disadvantage on Wisdom and Intelligence saving throws and Wisdom and intelligence skill checks, for 4 rounds when "Feral rage" is activated. When this feature runs out you gain 1 level of exhaustion. You cant use this feature again until you finish a long rest.

Primal Monster

Primal Monster . You gain proficiency in the intimidation (Charisma) skill and Survival (Wisdom) skill.

Horrid looks.

Horrid looks. You have a -2 in the Persuasion (Charisma) skill. You are unable to get proficiency in this skill.

Languages

Languages. You can speak, read, and write Orc, and Understand and speak Common, but cannot read or write it.

Previous Versions

Name Date Modified Views Adds Version Actions
1/24/2023 9:05:07 PM
5
0
1
Coming Soon
5/26/2023 4:23:55 PM
15
0
1,1a
Coming Soon