Homebrew Eliatrope Species Details

Eliatropes are a humanoid race who travel between worlds thanks to their power and technology studying the "energy" with which they are naturally born.. Their most recognizable characteristic is the large hat worn by every individual, presumably to hide the one non-human feature that is visible on their heads, and an eternal youth that once aged up to a certain point they end up never aging again thus making them immortal as far as death by aging is concerned. All of those hats have two "ears" of varying sizes and shapes, that have been shown to move based on an Eliatrope's emotions, which has led most people to expect horns or an additional pair of ears.

Eliatrope Traits

eternal youth, energy vision, portal, Calm/Exalted state, dofus rebirth, dragon Brother/sister.

Eternal youth

Once they grow up to adolescence they stop aging and stay young forever (they don't die of old age), except that they can still die of illness, accidents, homicide etc... other beings would have the misunderstanding that they were immortal.

EnergyVision

The Eliatrope possess a special vision which is constantly semi-active, which can be activated or deactivated at will, which activates automatically when they are in a "dark" area not only allowing them to see in the dark as if it were day, but with various shades of gray for a radius of 60 ft, but also to see the flow of "energy" (such as magic, aether, etc...) in the area but also of the beings who carry it and the objects they are imbued with ( such as a magician or a magical object), and if they know in advance what category and type that energy is they can immediately identify it, they can see a being and/or a "magical object, etc.." located in a radius of 120 ft and the energy of the being/object is seen/feel as a torch illuminating 20 ft around itself.

Portal

Eliatropes by manipulating the energy they were naturally born with, are able to create and close up to four portals at a time within a 120 ft radius (where they can see/sense) which they use to travel, fly, escape, traverse and fight . The appearance of these portals is like a circular teal mirror in which one sees what reflects another portal to which it is connected. Those who can pass through these portals are only other Eliatropes or entities they recognize as allies, comrades, friendly, if any entity other than an Eliatrope were ever to pass through one of their portals they would always end up feeling dizzy and very nauseous (unless they was in an unconscious state) thus ending up most of the time vomiting.

Ability score increase

due to the peculiarities of their race and the energy with which they are born naturally they possess a slightly average constitution as well as a very great dexterity to be able to use their "portals" as well as the strong sixth sense that integrates well with their instinct.

Calm/Exalted state

Calmness: is the gentle state in which Eliatropes start fighting in this state they are able to constantly regenerate their energy (magic, etc...) and keep a calm mind during the fight. After 1 round of combat: Regenerate 1 spell slot of your choice.

Exalted: Eliatropes enter a state of constant excitement and high concentration and use their energy (magic, etc.) to generate more damage, but this also has the downside of excessive concentration. In this state the eliatrope is concentrated only on the goal he wants/must do, completely ignoring the fatigue, the damage and everything that surrounds him.

All spells do double damage: All spells cost 2 spell slots of the same level as the spell casted.

Dofus rebirth

The Eliatrop Dofus were all deposed by the "Great Dragoness" after her first union with the god Eliatrop. In addition to giving birth to a dragon, the eggs also contain an Eliatrope twin. When one of the twins dies, their "energy" and soul returns to the egg until they have both returned and are ready to reincarnate with the same body. This gives Eliatropes and Eliatrop Dragons a very powerful form of immortality.

Twin Dragon

Twin Dragon: being the "twin" of a dragon you inherit some traits (5 Hit points per level, and the Unarmored Armor class of 4 and dragon tongue) and choose with the GM's consent a companion who possesses a "dragon" trait ".

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