Homebrew Crystalheart Species Details
Crystalheart are born of the powerful energy residing within very specific Crystals. A child of a mage or an artificer, of pure luck or the passage of time, these unique creatures consume the power within rare Crystals to continue their life and to empower themselves to go through never before crossed barriers.
Unrefined Bodies
There are many different forms Crystalheart can take, although generally they are made out of metal or stone shards that form a vaguely humanoid shape, with a cluster of Crystals in the upper middle of their torso that shines an extremely dim light. Their size is between 5 to 6 feet tall. Although most of the pieces that make them up levitate, their weight is still placed on their feet, or whatever part of them touches the ground. They weigh from 250 to 350 pounds.
Uncommon Senses
Although Crystalheart at first may not seem capable of seeing or hearing, they are capable of it through their weird physiology. They can hear through the vibrations sounds produce on their floating body parts and are able to speak in the same manner. This makes their voice sound strange but allows them to be harder to silence physically. They are able to see through the Crystal cluster as if it were an eye.
Unique death
As strange as these creatures live, they perish. When their Hit Points near 0 their body shards tremble. When they finally die, their shards shake wildly and fall to the ground, and their Crystal cluster turns to ash.
Exploration and Adventure
Crystalheart take up adventure in search of expanding their lifetimes by finding Crystals, and to see the world in their very limited lifetimes. They may also act for their creator, if they had one and they assigned them a purpose.
Crystal Ore
Crystals can be found deep underground growing within stone. For a recommended ore distribution, use this table, having in mind the feet distance is the radius within other crystals can't grow naturally in, except for the radius of a Crystal Cavern or a Massive Crystal, which only exclude Crystal growths of the same or the other's category.
| 1d6 roll | appearance | Weight | Distance |
|---|---|---|---|
| 1 | Small Fragments | 1 ounce | Close Proximity (100 feet) |
| 2 | Medium Cluster | 2-3 ounces (roll 1d2+1) | Nearby (1 mile) |
| 3 | Large Vein | 4-7 ounces (roll 1d4+3) | Moderate Distance (5 miles) |
| 4 | Multiple Clusters | 7-10 ounces (roll 1d4+6) | Far Away (10 miles) |
| 5 | Massive Crystal | 1-2 pounds (roll 1d2) | Distant (50 miles) |
| 6 | Crystal Cavern | 4-5 pounds (roll 1d2+3) | Remote (100 miles) |
Crystalheart Names
Crystalheart names vary wildly. Something definitely certain about them is that they are rather uncommon.
Crystalheart Traits
Your Crystalheart character possesses a range of natural abilities stemming from their Crystal-infused existence.Crystal Dependency
As a Crystalheart, your life force depends on consuming specific Crystals. You must consume one ounce of Crystal matter from your Crystal Cluster every week to maintain your normal functioning. Failure to do so will make you gain an exhaustion point for every day since the week you last consumed a Crystal. These exhaustion points cannot be removed in any other way than consuming Crystals. When you take Crystals with points of exhaustion gained this way, you slowly loose one for each day. As your body slowly dies of energy starvation, your body shards vibrate more and more with each exhaustion point until your death where your shards fall inert to the ground and your Crystal cluster turns to ash. You start with one pound of Crystals in your Crystal cluster.
Catalyze Abilities
Before making a check of any kind (Attack, Saving Throw or Skill Check) you can choose to expend a certain weight from your Crystal cluster to gain an immediate boost to your abilities only for that specific check: from consuming 1 pound of crystals granting you a +1 bonus, up until 3 pounds for a +3 bonus. Consuming 10 pounds makes the check automatically succeed. You can add Crystals to your Crystal cluster as an action.
Crystal Sense
Due to Crystals giving you life, you are able to know if and where they are within a one mile radius of you because of your body reacting to it. This sense gives you the direction the Crystal(s) are in relation to you by a pull on your body in the direction of the heaviest closest cluster or individual Crystal. It can penetrate most materials, but is blocked by 3ft of common metal, 1ft of lead or other materials at the DM's discretion.
Hybernation
You don't need to sleep, and you cannot be put to sleep, yet you can enter a state of "Hybernation" that makes your Crystal intake to a very small amount, spending no Crystals for that period. This state makes your body shards fall to the ground inert and can last until a specified amount of time passes. Apart from this, it is functionally equal to sleep.
Age
A Crystalheart is immune to aging, as long as the Crystals it has last.
Size
Crystalheart vary wildly, although they almost always fit within the Medium size, being between 5 and over 6 ft.
Speed
Your base walking speed is 30 feet.
Language
You can speak, read, and write a language of your choice. How you learnt this language varies from Crystalheart to Crystalheart; some learn from their creator, or if born naturally, the language could have been acquired from being around it for long enough.
Previous Versions
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5/28/2023 4:27:22 PM
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5/28/2023 4:33:53 PM
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5/29/2023 1:22:26 AM
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5/29/2023 1:36:36 AM
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