Homebrew Anuri Species Details
Anuri are small humanoid amphibians with physical characteristics similar to wood frogs. Slippery and nimble they as well can weather extreme cold and even enter a hibernation state if conditions are inhospitably frigid.
Anuri Traits
Advantage against being grappled, +2 Dex, +1 Con, Resistant to Cold Damage, If dropped to below 0 by cold damage become frozen solid and enter hibernation, Breath underwaterSlippery Mucus
Due to the Anuris slippery skin foes have difficulty holding onto them. The Anuri gets to roll advantage against being grappled and Also when attempting to escape a grapple.
Amphibious
The Anuri can breathe both air and water
Moist skin
The anuri must spend at least 1 hour fully submerged in water every 48 hours. every 48 hours they fail to do this they take 1 point of exhaustion that can only be removed by spending at least 1 hour fully submerged.
Resistant to Cold
Take half Damage on Cold Damage
Hibernation
When dropped to below 0 hp from cold damage the anuris body freezes solid and the following effects take place: the anuri is unconscious, stabilized at 1 hp, movement 0, AC increases to 18 if normal AC is below 18. The condition lasts until the body is thawed, this time length varies depending on strength of heat source. Room temperature: 8 hours. Mild heat (such as one torch):4 hours, Medium heat (such as 4-6 torches or a campfire): 2 hours, High heat source (such as high sun in the desert or a bonfire): 30 minutes. The anuri can be healed by magic while in hibernation however they remain frozen. If left in an area below freezing temperature the Anuri can remain in hibernation indefinitly. If the anuri drops below 0 hp while in hibernation they begin rolling deathsaves until they die or are stabilized.
Ability score bonuses
Add +2 to your Dexterity score and +1 to your Constitution Score
Languages known
You can read and write both Common and Aquan
Hop
Between long rests you may cast the spell jump on yourself only up to 3 times.
Comments