Homebrew Feyborn Dragonkin Species Details
Feyborn Dragonkin Hail from the Feywilds, and tend to be more Draconic than their Faerûn counterparts. Their time in the Feywilds has led to this race being typically Chaotic and Feral by Nature. Feyborn Dragonkin are strong telepaths, and are bonded with a Vale Elf upon hatching, Creating a strong link of communication and other mystical abilities with their bond.
Feyborn Dragonkin Traits
A unique breath weapon that deals both Force and Radiant damage, and their claws can be enchanted with the power of their breath weaponBreath Weapon
As an action, you can exhale a 15-foot cone of force and radiant energy. Each creature in the area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). A creature takes 2d6 force damage and 2d6 radiant damage on a failed save, or half as much damage on a successful one. You can use this ability once per short rest.
At level 1 your Breath Weapon deals 2d6 of Each Damage Type.
At level 5 your Breath Weapon deals 2d8 of Each Damage Type.
At level 10 your Breath Weapon deals 2d10 of Each Damage Type.
At level 15 your Breath Weapon deals 2d12 of Each Damage Type.
At level 20 your Breath Weapon deals 3d12 of Each Damage Type.
Enchanted Claws
Instead of a 15 ft cone, you may instead enchant your claws with the power of your Breath Weapon for the duration of the encounter; this allows One claw to deal Force Damage, and the other to deal Radiant Damage.
With your Force Claws, You can choose to either Deal 1d6 Force Damage, Or Enhance AC on touch by 1 until the target creature takes damage, creating a Force Shield Aura around the target creature.
Enhancing AC uses a 1st level spell slot, casting on touch with a higher level spell slot Increase the instances of damage the target creature can take by 1 per spell level before the shield dissipates.
With your Radiant Claws, You can choose to either Deal 1d6 Radiant Damage, Or Heal on Touch for 1d6.
Healing uses a 1st level spell slot, casting on touch at a higher level spell slot increases your healing by 1d6 per spell level.
This option activates your cooldown on your Breath Weapon.
At level 1 Each claw is enhanced by 1d6 of the corresponding damage.
At level 5 Each claw is enhanced by 1d8 of the corresponding damage.
At level 10 Each claw is enhanced by 2d6 of the corresponding damage.
At level 15 Each claw is enhanced by 2d8 of the corresponding damage.
At level 20 Each claw is enhanced by 2d10 of the corresponding damage.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Fey Step
You can use your bonus action to teleport up to 30 feet to an unoccupied space you can see. Once you use this ability, you can’t use it again until you finish a short or long rest.
Trance
Instead of taking a Short/Long rest, you can simply enter a trance, refreshing what most races require a long rest for, in the time of a short rest
Ability score increase
Your Strength score increases by 2, and your Dexterity score increases by 1.
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