Homebrew Dhampir Species Details
With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.
Dhampir Hungers
Every dhampir knows a thirst slaked only by the living. Those who overindulge their thirst risk losing control and forever viewing others as prey. Those who resist might find exceptional ways of controlling their urges or suppress them through constant, molar-grinding restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.
While many dhampirs thirst for blood, your character might otherwise gain sustenance from the living. Roll on or choose an option from the Dhampir Hungers table to determine what tempts your character to feed.
Dhampir Hungers:
| 1 | Blood |
| 2 | Flesh or raw meat |
| 3 | Cerebral spinal fluid |
| 4 | Psychic energy |
| 5 | Dreams |
| 6 | Life energy |
Dhampir Origins
Dhampirs often arise from encounters with vampires, but all manner of macabre bargains, necromantic influences, and encounters with mysterious immortals might have transformed your character. The Dhampir Origins table provides suggestions for how your character gained their lineage.
Dhampir Origins :
| 1 | You are the reincarnation of an ancestor who was a vampiric tyrant. |
| 2 | Your pact with a predatory deity, fiend, fey, or spirit causes you to share their hunger. |
| 3 | You survived being attacked by a vampire but were forever changed. |
| 4 | A parasite lives inside you. You indulge its hunger. |
| 5 | Tragedy interrupted your transformation into an immortal. |
| 6 | You are a diminished form of an otherworldly being. Slaking your hunger hastens your renewal. |
| 7 | One of your parents was a vampire. |
| 8 | A radical experiment changed your body, making you reliant on others for vital fluids. |
Dhampir's in the domains of dread.
When creating your character ask your dm if it makes sense for your character to have ties to one of these domains of dread.
Barovia. in the shadow of castles Ravenloft. tales flourish of those who love or descend from vampires. you might have such a connection, but dread what would happen if others in your insular community found out.
Darkon. the Kargat, this shattered domain's secret police. supposedly know the secret of immortality. perhaps joined and advanced through their lesser ranks, known as the kargatane, and were rewarded by being transformed onto a dhampir.
I'cath. at night. the staving city of I'cath is overrun by vamperic jiangshi. you were left with a cold hungar after an encounter with one of these ancestors.
Dhampir Traits
Dhampirs share certain abilities with Vampires thanks to the curse they share.Sunlight Sensitivity
Your vampire curse means you are sensitive to sunlight. While not enough to hurt you, the sunlight messes with your vision. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Vampiric Resistance
As part of your Vampiric curse, you are resistant to all necrotic damage directed at you.
Age
A curse or a blessing, Dhampirs reach adulthood at the same rate as a Human, but can live for several hundred years.
Ability Score Increase
Your Dexterity increases by 2 and Charisma by 1.
Ancestral Legacy
If you are unfortunate enough to transition to a Dhampir, you keep the following elements of your race: any skill proficiencies, climbing, flying or swimming speed.
If you dont wish to keep them or choose this lineage at character creation, you gain proficiency in two skills of your choice.
Darkvision
Cursed by your vampire heritage, you can easily see through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Deathless Nature
A curse bestowed upon you as part of the failed transformation to a vampire. You cannot suffocate or drown as you no longer need to breathe.
Languages
You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. If you are replacing your race with this lineage, you retain any languages you had and gain no new languages.
Spider Climb
Although you didn't complete your transformation to vampire, you have their seeming weightlessness. You have a climbing speed equal to your walking speed.in addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
Vampiric Bite
Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d6 + your Strength Modifier piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.
- When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:
- You regain hit points equal to the piercing damage dealt by the bite.
- You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.
- You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.