Homebrew Bat Folk Species Details

Bat folk are humanoid, with black and leathery skin, though they also have short brown fur covering much of their body, except their hands, feet, and face. They have large, batlike ears, black eyes, and leathery wings that stretch under their arms to their torso, from their wrists to their waist.

Bat folk communities tend to form inside caves near surface access. These matriarchal collectives practice communal living, with a complex network of overlapping social relations among them. Indeed, bat folk are able to form relationships and communities with virtually anyone, and in huge numbers, yet often keep track of every detail of their social interactions and standing. Bat folk cultures often practice a religion of cyclical life and death worship, celebrating the passing of day into night and life into death.

Bat Folk Traits

Batfolk gain some features from their Chiropterian lineage

Ability Score Increase.

Your Wisdom score increases by 2 and your Dexterity score increases by 1.

Age

Batfolk learn to fly at 8 years old, and are both fully mature and considered adults capable of adventuring at 10. Their natural lives generally come to an end before 100 years, but some have lived for just over 200.

Alignment

Batfolk have a weak tendency toward true neutrality. Their lack of record keeping and law writing, contrasted against thier tendency toward colony cohesion, result in societies that do not tend to foster extremes.

Size

Batfolk vary somewhat in height, between two and a half to four feet tall on average. Some specimen can be as tall as six feet. Your size is Small or Medium.

Speed (Leather wings)

Your base walking speed is 30 feet. 

Your flying speed is 30 feet, and you may hover. You cannot fly in medium or heavy armor, or with a medium or heavy load. Since your wings are also your hands, you cannot use weapons or cast spells with somatic components while flying.

Bat anatomy

You gain proficiency in Perception and Stealth

Echolocation

You can sense Blindsight up to 40ft as well as perceive your surroundings, via echolocation, you can't use your blindsight while deafened. Additionally you can use an action to emit a sonic wave allowing you to perceive objects and creatures that do not have full cover in an area 80ft radius originating from you. You can use this ability a number of times equal to your proficiency bonus. This sound is audible up to a 300ft radius from your location.

Good listeners

You have Advantage on Wisdom (Perception) checks relying on sound. You can also hear noises above and below normal human hearing frequencies, such as dog whistles and giraffe sounds. Additionally you have disadvantage on the saving throws relating to sound or vibration(Thunder damage)

Languages

You can speak, read, and write Common and Bat Folk, a language of screeching and clicks.

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