Homebrew Wolvenkind Species Details
Physical Description
Big, strong, fast and wise, wolfkind are wolflike humanoids; with wolfen ancestors. Their feet and hands are similar to those of the paws of their wolf ancestors, but their hands have evolved to be able to hold items. They are covered in fur of there lesser kin.
History
The wolfkind are a race that swore to defend their pack at all costs. Few can remember how they came about but the pack elders say that it was during a time of great turmoil in the world that their kind were brought about. The elders tell stories of great battles, with both victories and defeats, and to these stories the younglings listen most eagerly.
Society
Despite their brutal appearances; they are a people who cherish, and defend the lives of all good creatures as if they were their own. Their society functions similar to a typical society built by humans, however, they only kill another of their kind in ritualistic situations or in self-defense, if their fellow wolfkind has succumbed to evil, or disease.
Names
A wolfkind's name is a rite of passage. A special ceremony is held to give a young wolf their name when they are old enough to finally help provide food and protection for the clan. As such, their names are typically unisex.
Names: Leslas, Ukrim, Ildrun, Daomri, Tusbo, Irvas, Naumdrik, Helgros, Urvas, Nagram
Wolvenkind Traits
Long-lived anthropomorphic wolves, wolfkind are powerful hunters and fleet of foot.Ability Score Increase Your Constitution and Strength scores increases by 1.
Your Dexterity and Constitution scores increases by 1.
Age
Wolfkind mature to adulthood in their late 30s to early 40s, but can live to be up to 400 years.
Alignment
With a strong bond to protect their fellow kin, wolfkind tend to lean towards good. Evil wolfkind are rarely heard of.
Alignment
With a strong bond to protect their fellow kin, wolfkind tend to lean towards good. Evil wolfkind are rarely heard of.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hunters
You gain proficiency in one of the following skills: Investigation, Perception, or Stealth.
Natural Weapon
Your sharp teeth make your bite a powerful weapon for unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier.
Keen Senses
You have advantage on Perception checks regarding hearing or smell.
Language
You can speak, read, and write Common and one other language of your choice.
Forest Wolf
Tending to be more lean than the other subraces, forest wolves rely on their dexterous nature more often than not.
Ability Score Increase
Your Dexterity score increases by 1.
Master of the Forest
You have advantage on Survival checks made in woodland or jungle terrain.
Instinctual Dodge
When you are hit by a weapon attack, as a reaction, you may attempt to dodge out of the way of the attack. Roll a d6 and reduce the damage taken by the amount rolled. This die increases as you gain levels to a d8 at 6th level, a d10 at 11th level, and a d12 at 16th level. You may use this trait a number of times equal to your dexterity modifier + 1 and you regain all uses of this trait after you finish a long rest.
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