Homebrew Jackalwere Species Details
Beguilers and Cowards. The demon lord Graz’zt created jackalweres to serve his devoted servants, the lamias. Reaching out from the Abyss, he bestowed jackals with the gift of speech and the ability to assume humanoid forms. A jackalwere is born to lie, and perceptive creatures might notice it wincing in pain when it speaks the truth.
A jackalwere prefers to fight alongside jackals and others of its kind. Under the direction of jackalweres, jackals are fierce and loyal companions.
Supernatural Servants. Jackalweres kidnap humanoids for their lamia masters, condemning victims to a lifetime of slavery or an agonizing death. A jackalwere’s magical gaze renders a foe unconscious, allowing the monster to bind a creature or drag it away. A jackalwere might also use its gaze to incapacitate a deadly enemy long enough to make good its escape.
Jackalwere Traits
Your Jackalwere character has the following traits.Ability Score Increase
Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Age
Due to the nature of the curse a Jackalwere has an extended lifespan over the base span of their natural Jackal form, reaching adulthood in their mid - late teens. They live to around 75 years.
Alignment
Jackalweres tend to lean towards a more chaotic neutral alignment, showing a more naturalistic style of living.
Size
Jackalweres have the same builds as humans in their human/human-hybrid forms, ranging from 5 to 6 feet tall. Your size is Medium. Your Jackal form is Small.
Speed
Your base walking speed is 40 feet.
Keen Senses
You have proficiency with the Perception skill. And have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Shifting
You can use your action to polymorph into a specific Medium human or a jackal-humanoid hybrid, or back into your true form (that of a Small jackal). Other than your size, your statistics are the same in each form. Any equipment you are wearing or carrying isn’t transformed. You revert to your true form if you die.
Pack Tactics
You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.
Bite (Natural or Hybrid Form only)
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. (Hybrid or Natural form only)
Sleep Gaze
The jackalwere gazes at one creature it can see within 30 feet of it. The target must make a Wisdom saving throw. On a failed save, the target succumbs to a magical slumber, falling unconscious for 10 minutes or until someone uses an action to shake the target awake. A creature that successfully saves against the effect is immune to this jackalwere’s gaze for the next 24 hours. Undead and creatures immune to being charmed aren’t affected by it.
Languages
You can speak, read, and write Common but cannot speak in Jackal form.
Previous Versions
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