Homebrew Child of Hermes Species Details

Ability Score Increase: Your Dexterity score increases by 2, and your Charisma score increases by 1. Your agility and charm are enhanced by your divine heritage.

Messenger's Swiftness: You gain proficiency in the Acrobatics skill and have advantage on Dexterity (Acrobatics) checks. Additionally, your base walking speed increases by 10 feet.

Gift of the Messenger: You can cast the Expeditious Retreat spell once per long rest, using your Charisma as the spellcasting ability for it. When you cast this spell, your movement speed is further increased, and you can dash as a bonus action on each of your turns for the spell's duration.

Emissary's Grace: You have advantage on Charisma (Persuasion) checks when negotiating or communicating with others, and you can use your Charisma modifier instead of your Strength modifier for any Athletics checks involving jumping.

Hermes' Gift: You can use a bonus action to Dash, Disengage, or Hide on your turn.

Traveler's Resilience: You have resistance to damage from nonmagical ranged attacks, reflecting your ability to swiftly dodge and evade incoming projectiles.

Hermes' Flight: Starting at 6th level, you gain the ability to magically levitate off the ground. You have a flying speed equal to your current walking speed for a number of minutes per day equal to your Charisma modifier. This duration can be split into multiple uses.

Envoy of Speed: At 15th level, your divine connection to Hermes allows you to share your incredible speed with your allies. Whenever you use your Hermes' Gift ability to Dash, Disengage, or Hide, you can choose a number of willing creatures within 30 feet of you equal to your Charisma modifier. Those creatures can use their reaction to move up to half their movement speed.

Divine Translocation: At 20th level, you gain the ability to teleport instantly across vast distances. As an action, you can cast the Plane Shift spell without requiring any spell slots or material components. Once you use this ability, you can't use it again until you finish a long rest.

These abilities emphasize your agility, speed, and the ability to manipulate your movement and that of your allies. They reflect your divine heritage and affinity for travel, making you a force to be reckoned with on the battlefield and an invaluable asset when it comes to exploration and swift communication.

Child of Hermes Traits

As a demigod of Hermes, you possess incredible speed, agility, and a connection to the realm of travel and messages. Your abilities reflect your lineage and the powers bestowed upon you:

Creature Type

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

Size

You are Small or Medium (your choice).

Speed

Your base walking speed is 30 feet.

Ability Score Increase

Your Dexterity score increases by 2, and your Charisma score increases by 1. Your agility and charm are enhanced by your divine heritage.

Emissary's Grace

You have advantage on Charisma (Persuasion) checks when negotiating or communicating with others, and you can use your Charisma modifier instead of your Strength modifier for any Athletics checks involving jumping.

Hermes' Gift

You can use a bonus action to Dash, Disengage, or Hide on your turn.

Traveler's Resilience

You have resistance to damage from nonmagical ranged attacks, reflecting your ability to swiftly dodge and evade incoming projectiles.

Messenger's Swiftness

You gain proficiency in the Acrobatics skill and have advantage on Dexterity (Acrobatics) checks. Additionally, your base walking speed increases by 10 feet.

Hermes' Flight

Starting at 6th level, you gain the ability to magically levitate off the ground. You have a flying speed equal to your current walking speed for a number of minutes per day equal to your Charisma modifier. This duration can be split into multiple uses.

Envoy of Speed

At 15th level, your divine connection to Hermes allows you to share your incredible speed with your allies. Whenever you use your Hermes' Gift ability to Dash, Disengage, or Hide, you can choose a number of willing creatures within 30 feet of you equal to your Charisma modifier. Those creatures can use their reaction to move up to half their movement speed.

Divine Translocation

At 20th level, you gain the ability to teleport instantly across vast distances. As an action, you can cast the Plane Shift spell without requiring any spell slots or material components. Once you use this ability, you can't use it again until you finish a long rest.

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