Homebrew Dwoblin Species Details
A combination of the dwarf and the goblin races, the dwarf/goblin race is one that has formed through unique circumstances, and is extremely rare above the surface. Dwarves and Goblins don't often combine, but deep in the underdark, they often have relations, and the generations have passed through for long enough that their combination is different enough to have formed their own genetic race.
They often take on the greenish colouration of their goblin ancestors, and often have the stockier form of their dwarven ancestors. It is pure luck whether or not they are able to grow a beard naturally (have the player roll a d100, on an even number they can and on an odd number they cannot).
Dwoblin Traits
Dwarven Combat Training, Dwarven Resilience, Fury of the Small, Nimble Escape,Tool ProficiencyFury of the Small
When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.
Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.
Ability Score Increase
Your Constitution score increases by 2 and your Dexterity score increases by 1.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Languages
You can speak, read, and write Common, Goblin and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Comments