Homebrew Mimikyu Species Details
Mimikyu's are a small mysterious race that wear a full body disguise from the moment they are born until the day they die. The only time they every expose their body is when they show their thin arms that end in three points that act like fingers. Their disguise can change and always looks like a childish and small rendition of the thing they're mimicking. No matter what costume it is wearing, it will always cover all of its body besides occasionally it's arms. Almost nothing has seen what hides under it's costume and the things that do pass out and when they come to, they have a very bad sickness and forget the memory.
Mimikyu Traits
Mimikyu's are a small mysterious race that wear a full body disguise from the moment they are born until the day they die.Ability Score Increase
Your Wisdom increases by 2 and your Charisma increases by 1.
Age
You mature at 3 and live up to 1000 years.
Size
Mimikyu's tend to be 2 feet tall. Your size is small.
Darkvision
You can see in dim light within 60 feet of you as if it was bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of grey.
Language
Your character can speak, read, and write Common, Undercommon, and one other language that you and your DM agree is appropriate for the character.
Creature Type
You are a fey.
Fey Ancestry
You have advantage on saving throws against being charmed and magic cant put you to sleep.
Disguise
You have proficiency in Disguise Kits.
Shadow Claw
Your pointy fingers are natural weapons which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier.
Mimicry
You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 10 + your proficiency modifier + your Charisma modifier.
Sunlight Sensitivity
If your costume is broken (below half HP) and you are exposed to sunlight, You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you're trying to perceive is in direct sunlight.
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