Homebrew Chitrin Widower Species Details
Chitrin have insectile features and blade like arm appendages Their bodies are encased by a hard shell of protective chitin and they have a natural resistance to acid.
Chitrin mainly speak through the act of telepathy or in an odd clicking and clattering language of their own creation, but have been known to learn other languages. Chitrin without a Brood Mother generally die but some gain a relative sentience that expands over time eventually becoming their own 'person'.
“Although I’m not entirely sure of it, I believe I have found the Rank structure of these fascinating beasts. It appears that the four armed creatures are actually a lower class, being the workers developed in such a way as to find prey cut through stone and harvest quicker. While the two armed bugs are created to be more balanced and readily able to fight a foe. The ones that are more than simply bipedal seem almost off balance, as though cruelly formed simply to serve. To back up this fact the ‘Red Demons’ as the locals call them never come with more than two arms and a hidden third limb that is only brought out when necessary for combat. They seem far more intelligent than the greyish blue Soldier and Harvester classes of Ants.. I’ve heard rumours of black Ants with a red marking on their abdomen, similar to that of a black widow. I have not seen one yet, however if they truly do exist I must get a sample!’" ~ Braem's Journal
Braem’s bloody journal was found alongside a severed arm and a message scrawled hastily in blood across the cave walls. ‘The dark ones watch us’
Silent Stalkers. Widowers move in complete silence. Their footsteps make not a noise even on the cold wet stone of the underdark. Shadows coalesce around these insectoid monstrosities as though fused to their very being. Oftentimes their target does not see the claw before it meets their neck. Only the darkness.
Crowned Assassins. Widowers work as the colonies assassins and information gatherers. Oftentimes colonies that have grown to the point of birthing these chitrin have learned the languages of other races, and widowers will sometimes make their way into those societies to gain intel on them and assure the safety of the colony.
Political Puppets. Some widowers will take on the guise of a renowned underworld assassin and blackmail people of power in nearby kingdoms to assure that they do not bother their colonies. Those who refuse their offers quickly find themselves a meal for the angered widower.
Magical Equipment. Widowers are capable of attuning to magical items and, in some advanced colonies, can even be found equipped with high level adventuring gear scavenged from would be looters or monster slayers.
Creating Your Character
Ability Score Increases
Your Dexterity score increases by +2 and your Charisma score increases by +1.
Languages
You can speak read and write Chitrin (Thri-Kreen dialect for the sake of language selection) and Common.
Creature Type
You are a monstrosity.
Life Span
The typical life span of a Chitrin in its den is anywhere from 30-50 years. Once a Chitrin has gained sentience and abandoned its den it generally has a 40 year life expectancy. Chitrin mature fully only days after their birth.
Height and Weight
Chitrin of a higher category are always of medium size or larger.
Chitrin Widower Traits
As a chitrin player character, you have the following traits.Creature Type
You are a Monstrosity.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Lightly Armored Carapace
While you aren’t wearing armor, your carapace gives you a base Armor Class of 11 + your Dexterity modifier.
Improved Darkvision
You can see in dim light within 120 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
One With The Shadows
You know the Darkness and Darkvision spells and can cast them once per long rest. These spells go off of your Charisma modifier.
Virulent Resistance
You have resistance to acid, poison, and necrotic damage but vulnerability to radiant damage.
Reduced Chitrin Hive Telepathy
You can use telepathy, magically transmitting your thoughts mentally to willing creatures within 30 ft. of yourself. A contacted creature doesn’t need to share a language with you, but must be able to understand at least one language. The telepathic link is broken if the distance between you is more than 30 ft., if either of you are incapacitated, or if either of you mentally breaks the contact (no action required).
One With Darkness
You have proficiency in the stealth skill.
Previous Versions
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