Homebrew Chitrin Juggernaut Species Details
Chitrin have insectile features and blade like arm appendages Their bodies are encased by a hard shell of protective chitin and they have a natural resistance to acid.
Chitrin mainly speak through the act of telepathy or in an odd clicking and clattering language of their own creation, but have been known to learn other languages. Chitrin without a Brood Mother generally die but some gain a relative sentience that expands over time eventually becoming their own 'person'.
Great white insectoid creatures of the chitrin race the mighty juggernaut is a creature whose strength is not to be taken lightly. Two large chitinous shields harder than even magical steel adorn the juggernauts arms. Juggernauts are almost never seen out of a colony and almost exclusively guard the entrance to a broodmothers den. Even after death a juggernaut poses a challenge for those would commit regicide. Leaving its hulking form blocking the way after slamming its great arms into the ground.
Queens Guard. Much like knights juggernauts upmost duty is to defend the queen. Remaining close by except for on the rare occasion they are sent to crush walls and expand colony territory. A queen with these guards nearby must rarely worry for her safety. Juggernaut can sometimes be found alone but most often a pair of these large insects is born to serve a brood mother. The two form a bond and fight side by side with each other closely. Using their interception and strong bodies to protect one another.
Eternal Guards. Juggernauts are quite content to spend their days in service, watching for any threat with keen eyes. Should a juggernaut see a threat so deep in its lair it will ready itself by putting its great arms in front of its body to block any oncoming magical or physical attacks.
Great Size. Juggernauts are the largest of the chitrin, nearly scraping the ceiling of many colonies. Some of the biggest even reaching 14 feet in size.
Mysterious Giants. Juggernauts are scarcely researched and little is known about them even in the hunters guild. They are one of the most elusive of the chitrin, since they rarely leave their positions in the colony.
Creating Your Character
Ability Score Increases
Your Constitution score increases by +2 and your Strength score increases by +1.
Languages
You can speak read and write Chitrin (Thri-Kreen dialect for the sake of language selection) and Common.
Creature Type
You are a monstrosity.
Life Span
The typical life span of a Chitrin in its den is anywhere from 30-50 years. Once a Chitrin has gained sentience and abandoned its den it generally has a 40 year life expectancy. Chitrin mature fully only days after their birth.
Height and Weight
Chitrin of a higher category are always of medium size or larger.
Chitrin Juggernaut Traits
As a chitrin player character, you have the following traits.Creature Type
You are a Monstrosity.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Heavily Armored Carapace
While you aren’t wearing armor, your carapace gives you a base Armor Class of 14 + your Dexterity modifier.
Darkvision
You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Shell Armor
If you have not moved since the start of your last turn any critical hits rolled against you deal normal damage.
Acid Resistance
You have resistance to acid damage.
Reduced Chitrin Hive Telepathy
You can use telepathy, magically transmitting your thoughts mentally to willing creatures within 30 ft. of yourself. A contacted creature doesn’t need to share a language with you, but must be able to understand at least one language. The telepathic link is broken if the distance between you is more than 30 ft., if either of you are incapacitated, or if either of you mentally breaks the contact (no action required).
Shield Arms
You have shields infused into your arms that can be used for melee attacks which deal 1d4 bludgeoning damage. Infusing a shield into these arms allows you to get the AC bonus from them as per usual. As a reaction you gain the ability to parry, increasing your AC by +2 against one attack.
Previous Versions
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