Homebrew Bone Abomination Species Details
Physical Description
Bone Abominations are large, muscular beings covered with half of their body covered in bones with their heads being skulls and spikes of bone on the top of their wrists, which as you can probably guess, make for good swords.
Lore
A Bone Abomination is what happens when a necromancer with a flesh golem fails to become a lich before death. The flesh golem slowly starts to rot away until they are considered to be Bone Abominations.
Bone Abomination Traits
Creature Type, Ability Score Increase, Bone Resilience, Golems Rest, Thick Hide, Natural Weapons, Necrotic Immunity, Menacing, Powerful BuildCreature Type
Constuct
Ability Score Increases
Your Strength goes up by 2, and your Constitution goes up by 1.
Bone Resilience
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
Golems Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Thick Hide
You have a natural armor class of 13+DEX modifier.
Natural Weapons
When you use unarmed strike, it deals 1d8+STR modifier piercing damage. You are considered proficient with your natural weapons.
Necrotic Rest
You are immune to necrotic damage.
Menacing
You gain proficiency in the Intimidation skill.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Previous Versions
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6/7/2023 9:51:02 PM
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2
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1
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6/7/2023 9:53:47 PM
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2
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0
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1.01
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Coming Soon
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6/7/2023 10:52:25 PM
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3
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1
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1.02
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Coming Soon
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