Homebrew Qunari Species Details

Qunari are physically larger than most other humanoids. They usually have either grey or brown skin, though some can be found with a pinkish hue, and have white or pale blond hair. The defining characteristic of most qunari is the pair of horns sprouting from their head, resembling those of cattle or bison. There are rare qunari that are born without horns. They are usually sent as emissaries to human, elf, and dwarf nations, as they seem less physically alien than their horned counterparts.

 

Qunari Traits

A race of horned humanoids in a rigid society

Ability Score Increase

Your Strength score increases by 2 and Charisma increases by 1

Age

Qunari lifespans are similar to those of humans, and they reach physical maturity around the age of 16.

Alignment

Qunari tend to reject foreign customs, but also try to avoid unnecessary confrontation with outsiders. Most qunari are lawful, though Tal-Vashoth tend towards Chaotic Neutral since they are more reliant on themselves for survival. Qunari do not particularly value individualism, with how the Qun rules with an iron fist over its people. Any qunari that do show signs of strong will and individualism are either 'properly' dealt with, or are taken to have their will be broken back down again.

Qunari Logic

Through the severe repression of the Qun on individualism and control of one-self, you always approach situations in the most logical way, not acting on your impulses. You have advantage in saving throws against being charmed.

Horned Beast

Your horns and general towering size give you an imposing appearance, even if you are the most kindhearted of souls. You are proficient in the Intimidation skill.

Languages

You can speak, write, and read Common and Qunlat. The qunari language, Qunlat, is rarely used in conversation, as the qunari do not believe in unnecessary use of words.

Stripped of Words

Your mouth was stitched shut early in your life, a symbol of oppression. You can no longer speak any language, and can only grunt for purposes of verbal communication and spellcasting components. You instead have learned to communicate through mental means. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.

Unchosen Magic

No qunari really wants to be born with magic powers, due to the burden it carries with it. But you were born with it nonetheless. When creating your character, roll a d10. Depending on the result corresponding to the Innate Magic Table, you know the respective cantrip and 1st-level spell. You can cast the 1st-level spell at its lowest level once, regaining use when you finish a short or long rest. Charisma is your spellcasting modifier for these spells.

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